tag:blogger.com,1999:blog-7005242.post1679365512304919206..comments2024-02-27T02:14:14.789-06:00Comments on Keith Lango Animation: What an elephant can teach you about your career in animationKeith Langohttp://www.blogger.com/profile/12496328772372705317noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7005242.post-60058716322170374432008-08-05T21:47:00.000-05:002008-08-05T21:47:00.000-05:00I agree completely about the "formatting" of style...I agree completely about the "formatting" of style in animation.<BR/><BR/>As you´ve said, it´s sufocation of the individual styles and expression of each animator in favor of industry-scale productions and teams.<BR/><BR/>For a large house, I guess it´s hard to escape from this (from trying to "level up" all animators together), but it´s strange to see a single style of thing ruling an art form.<BR/><BR/>Explendid article this you wrote.<BR/><BR/>Ah, if you have a time, Keith, please take a look at my blog: athossampaio.blogspot.com.<BR/>I´m a fan of your blog and your great sharing of tips and articles about animation. I´ve learned a lot from your tutorials when I was beginning (and still learn).<BR/><BR/>Cheers.Athos Sampaiohttps://www.blogger.com/profile/03219423499698411040noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-34925529862279885222008-08-05T20:35:00.000-05:002008-08-05T20:35:00.000-05:00Thanks! I love articles that provokes thought. And...Thanks! I love articles that provokes thought. And this really inspired me to go home, and do some animation!Dshumhttps://www.blogger.com/profile/04647641246457714460noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-7299521779021327072008-08-04T16:25:00.000-05:002008-08-04T16:25:00.000-05:00Just incredible! Thanks for sharing thisJust incredible! Thanks for sharing thisAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-48795210755590646912008-08-04T12:47:00.000-05:002008-08-04T12:47:00.000-05:00oh my gawd! =Ooh my gawd! =OAparna-Appie!https://www.blogger.com/profile/00430288877774383698noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-43728333423393040972008-08-02T12:20:00.000-05:002008-08-02T12:20:00.000-05:00careful consideration keith...i agree with you!i l...careful consideration keith...i agree with you!<BR/>i live and work in italy and what i'd like to add to your idea is that europe is following almost the same steps in the feature film production.<BR/>no ones care about filtering ideas and trying to purpose new styles...i guess just belleville rendez-vou and persepolis and nocturna by filmax have been three examples of what animation can also be like.but since you were talkin' about CG i guess the general tendency to keep usa style in europe can be a big risk...what we must care about is that in europe no one can plan an high budget production...so it's fool to continue running after the way you make movies to be sure that this will induce european people to watch european movies!that's absurd imho!we have a lot of people workin in short movies and a very old school concerning indipendent cinema.why it's so hard to ask this people to bring some freshness on the screen avoiding this stupid competition with majors?<BR/><BR/>best regards<BR/><BR/>manliomanlio vetrihttps://www.blogger.com/profile/10975368539984869386noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-71542996812778394452008-08-02T00:09:00.000-05:002008-08-02T00:09:00.000-05:00Using the French animation style (which is delight...Using the French animation style (which is delightful in works like "Le building") would still amount to using someone else's style. I think what Keith's getting at here is to define one's own style. It's a noble goal, but a life-long one. <BR/><BR/>Keith, you're right about CG suffering this more than any other medium, and the biggest reason is the production pipeline. It takes a few minutes to scribble a wildly original character in a sketchbook (once you have the idea), and maybe a few hours to draw a quirky walk cycle using that character. But if you want to do the same in CG, not only do you have a mountain of pre-production between you and the animation, but once you get there, you've committed to the mesh and the controls you've built, which are a million times less flexible than a line on paper or a blob of plasticine. And then you meet the f-curves. 'nuff said.<BR/><BR/>Artistic breakthroughs in CG come slowly, because they take more than just creativity... they take a large amount of planning, preparation and persistence through all the stages of the pipeline.sunny kharbandahttps://www.blogger.com/profile/04305527230331528952noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-55852611064025379782008-07-31T06:24:00.000-05:002008-07-31T06:24:00.000-05:00You're right Keith! It's what I thought when I saw...You're right Keith! It's what I thought when I saw the trailers before Wall-E for the load of animated features coming out soon. They all look they same, especially the human rigs. All the "whacky" animation is the same too. For crying out loud, even the gags are the same. Maybe what we could use is a bit more of the French animation style.Michael Auerswaldhttps://www.blogger.com/profile/05242050257142805783noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-1933990369820132742008-07-31T00:49:00.000-05:002008-07-31T00:49:00.000-05:00hey keith! thanks a lot for reminding that boundar...hey keith! thanks a lot for reminding that boundaries can sometimes be resulting in repetitive products. something to keep in mind!Aziz Kocanaogullarihttps://www.blogger.com/profile/04907244273139730825noreply@blogger.com