tag:blogger.com,1999:blog-7005242.post1871499191763797289..comments2024-02-27T02:14:14.789-06:00Comments on Keith Lango Animation: Cool Blender feature....Keith Langohttp://www.blogger.com/profile/12496328772372705317noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7005242.post-41770463393684308452008-11-29T20:55:00.000-06:002008-11-29T20:55:00.000-06:00There is a new video using a script. Nice workflow...There is a new video using a script. Nice workflow Maya>Blender>Maya.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-42005647413309336532008-11-29T19:33:00.000-06:002008-11-29T19:33:00.000-06:00Many thanks for posting this. I was very intereste...Many thanks for posting this. I was very interested to see it, and curious to see if I could replicate it in Cinema4D, the software I use. With the help of some of the forum members on CGTalk we got a working setup that the Cinema user above(and others!)might find useful, the topic and example file is here - http://forums.cgsociety.org/showthread.php?f=47&t=699605<BR/><BR/>Cheers,<BR/>Brian (aka Horganovski)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-59903851238920957152008-11-24T10:08:00.000-06:002008-11-24T10:08:00.000-06:00Hey, that's pretty cool, Fabio! The only thing...Hey, that's pretty cool, Fabio! The only thing I could see that would be an improvement is to wait until the eyes actually start to move to start the squash & stretch effect. It seems the squash occurs a frame or two ahead of the move. Other than that it lookes really good. It's a neat idea. :)<BR/><BR/>-kKeith Langohttps://www.blogger.com/profile/12496328772372705317noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-51227542858587920252008-11-24T07:14:00.000-06:002008-11-24T07:14:00.000-06:00Awesome !!! I´m a 3d max programmer and I guess th...Awesome !!! I´m a 3d max programmer and I guess this could be done in max too.<BR/>I´ll try to develop something similar.<BR/><BR/>By the way, heres something interesting I´m doing to achieve a nice 2d effect nobody is using in 3d....Squashed Pupils.... I´m posting here cause I want some feedback from Keith and any animator out there :) <BR/><BR/>youTube link:<BR/>http://www.youtube.com/watch?v=qyfrNpSNarsAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-25197687687629248742008-11-23T15:53:00.000-06:002008-11-23T15:53:00.000-06:00I switched to blender as well. It has some very in...I switched to blender as well. It has some very innovative stuff in it. I will be releasing a rig soon too ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-39475763846445776532008-11-23T15:06:00.000-06:002008-11-23T15:06:00.000-06:00Well, the work flow seems klunky because this is w...Well, the work flow seems klunky because this is what you might call an accidental feature. But already is a script in the works to sculpt rigged characters and maybe/ eventually it will find its way into the work flow. <BR/><BR/>By the way, the Graph, keying, dopesheet etc are getting a major overhaul. And there will be a choice between Euler and Quaterion rotations. <BR/><BR/>Ssshh, the developers are listening....toontjehttps://www.blogger.com/profile/13657780172536637423noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-58210168323651589872008-11-21T14:21:00.000-06:002008-11-21T14:21:00.000-06:00I switch to blender when autodesk bought maya. And...I switch to blender when autodesk bought maya. And once you find your way throught the interface it s ok . I remenber when i switch from 3ds max to maya, it was not so easy neither. <BR/>it s developing fast, community is responsive, and its ok for most freelance cg job.<BR/>But it s clearly not an industry standart (at the moment).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-33185022809243408782008-11-21T02:08:00.000-06:002008-11-21T02:08:00.000-06:00Blender has really a some kind of "difficult" inte...Blender has really a some kind of "difficult" interface, but it has its advantages if you get used to it.<BR/>Also the blender guys do know about it and I think the Interface will evolve in the future.<BR/><BR/>There is a very nice Overview of the evolution of the interface prepared by William Reynish: <BR/><BR/>http://download.blender.org/documentation/bc2008/evolution_of_blenders_ui.pdfAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-66068727379972376112008-11-20T04:13:00.000-06:002008-11-20T04:13:00.000-06:00i think, some thing similar in maya plug-in by Joe...i think, some thing similar in maya plug-in by Joealter called "Lbrush"<BR/>www.lbrush.com/maya.htmAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-11982837495569249982008-11-20T03:41:00.000-06:002008-11-20T03:41:00.000-06:00Yes, they have indeed powerful features - for free...Yes, they have indeed powerful features - for free, but if you try to do something with Blender...<BR/><BR/>I ordered the Buck Bunny DVD with all the source files. But unfortunately the interface is much to complex than compared to Cinema 4D (I use Cinema and I think it has one of the most intuitional interfaces I know).<BR/><BR/>Best regards, COSAnonymousnoreply@blogger.com