tag:blogger.com,1999:blog-7005242.post7637558053538081538..comments2024-02-27T02:14:14.789-06:00Comments on Keith Lango Animation: The Dog and the ButcherKeith Langohttp://www.blogger.com/profile/12496328772372705317noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7005242.post-77169575225874102512009-05-16T00:12:00.000-05:002009-05-16T00:12:00.000-05:00Hey, you are pretty much on the money, though, all...Hey, you are pretty much on the money, though, all the shadows are painted by hand, not baked. actually everything you see on screen is painted, with the exception of the contact shadows, they are an occlusion pass. I wanted to try and make the shadows more painted looking too but never got around to it, I have some ideas on how to do it though. Actually I had allot of things I wanted to put in but never had time, but I guess that's how it always is.<br /><br />The thing I was trying to do, and you hint at, is try and make the whole thing feel like a human being was making artistic decisions with everything on screen and avoid having any part say, " a computer made me!" which would be discongruous I think.<br /><br />Anyways, I'm glad you found it interesting!<br /> and thanks Keith Lango for saying such nice things about my stuff :-) Always been a big fan.Jonathanhttps://www.blogger.com/profile/05779238793687039092noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-58447145059655613182009-05-13T12:49:00.000-05:002009-05-13T12:49:00.000-05:00The shading in this short fascinates me. When I lo...The shading in this short fascinates me. When I look at it closer, I'm pretty sure that the self-shadowing on the dog is faked. The dark and light areas are baked on, so when the dog rotates, the shadow sticks to his skin. It works pretty well, too. When toon shaders are used with cast CG shadows, it tends to feel like cartoon characters moving around through a sea of static, "real" shadows.Wonkey the Monkeyhttps://www.blogger.com/profile/14552774585545269246noreply@blogger.com