tag:blogger.com,1999:blog-7005242.post8171105548145992665..comments2024-02-27T02:14:14.789-06:00Comments on Keith Lango Animation: So how far are we from stop-mo in CG?Keith Langohttp://www.blogger.com/profile/12496328772372705317noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7005242.post-52327088214020266102010-05-28T01:36:30.910-05:002010-05-28T01:36:30.910-05:00it'll be like minority report... but in a good...it'll be like minority report... but in a good way!Anonymoushttps://www.blogger.com/profile/13597922287483546948noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-20337475339568763292010-05-22T10:35:14.952-05:002010-05-22T10:35:14.952-05:00But what if you're moving splines in the graph...But what if you're moving splines in the graph editor and your fingers get all tangled up? Like when all the cables behind your computer turn into spaghetti no matter how hard you try to keep them organized?C.Framhttps://www.blogger.com/profile/14502327814448088728noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-78353539418353745342010-05-22T03:43:22.926-05:002010-05-22T03:43:22.926-05:00We have been able to stop-motion in CG for a long ...We have been able to stop-motion in CG for a long time. There was a device called the "Monkey" that has been around since the 90's.<br /><br />http://www.inition.co.uk/inition/product.php?URL_=product_mocaptrack_digitalimage_monkey&SubCatID_=51<br /><br />Unfortunately, they discontinued them so a lot of studios, like Henson, have to build their own rigs to do pose-to-pose animation.Peter Saumurhttps://www.blogger.com/profile/14433110450577824343noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-48072502557611934342010-05-22T00:59:46.230-05:002010-05-22T00:59:46.230-05:00oooooo, thats a great idea, and you should be able...oooooo, thats a great idea, and you should be able to mold smears and stuff.Herman Gonzaleshttps://www.blogger.com/profile/12820275662006354119noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-71359963920519029422010-05-21T20:32:41.078-05:002010-05-21T20:32:41.078-05:00Now that's what I can manipulating an object i...Now that's what I can manipulating an object in 'world space' :)<br /><br />Very cool..Brian Horgannoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-51841681328601355572010-05-21T15:28:49.526-05:002010-05-21T15:28:49.526-05:00Looks like it would be amazing to mocap hands/fing...Looks like it would be amazing to mocap hands/fingers as a starting point for further refinement.Jimnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-36037320065952589422010-05-21T13:55:16.719-05:002010-05-21T13:55:16.719-05:00Imagine being able to move the curves on a charact...Imagine being able to move the curves on a character around with your hands instead of using a mouse/tablet.<br /><br />Would certainly make things more comfortable :PKaiernhttp://kaiern.comnoreply@blogger.com