tag:blogger.com,1999:blog-7005242.post1250550921580116939..comments2024-02-27T02:14:14.789-06:00Comments on Keith Lango Animation: David O Reilly, U2 video and other stuff...Keith Langohttp://www.blogger.com/profile/12496328772372705317noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7005242.post-38828581201391037382009-07-27T16:03:33.061-05:002009-07-27T16:03:33.061-05:00"Instead of looking at what the computer does..."Instead of looking at what the computer does naturally and forcing it to aim for realism, he keeps it simple, which actually makes it easier to relate to the characters."<br /><br />I wanted to post in comment to that statement, as it is a very astute observation. It's discussed in one of Scott McCloud's books, either <i>Understanding Comics</i> or <i>Making Comics</i>, but he points out that the reason that cartoon characters resonate with us more than a realistically rendered person is that we never truly see ourselves when we speak or act or communicate, yet we perceive ourselves in a visual shorthand, that translates as a cartoon (An artist essentially creates this shorthand mental vision on a page). Thus, we identify characters that are abstracted because we not only see an appealing design, but ourselves within that design. That same principle transfers very directly to animated films, and I think that is why that the more stylized the film becomes, the easier it is to create the resonance between the audience and the characters.<br /><br />It's intriguing seeing O'Reilly's use of a camera that always views though a filter, it allows for such interesting vignettes and framing. I hope that it may be explored in films, as I think there is a great potential in utilizing abstract elements to communicate to the audience. All in due time, I suppose...Nate Moodyhttps://www.blogger.com/profile/03778650258121664286noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-21826523147773460152009-07-27T11:58:15.102-05:002009-07-27T11:58:15.102-05:00"intrigued by the use of motion graphics in a..."intrigued by the use of motion graphics in animation to add layers of emotional and narrative texture without necessarily trying to be "on the nose" about it."<br /><br />You've probably seen the The Beatles: Rockband trailer. And ever since then I've been trying to find out a similar type of work; using motion graphic not necessarily for logo flying around and whatnot. I wonder if you know what any other artists that is using this similar technique?<br /><br />Love your blog as always.The Ivanatorhttps://www.blogger.com/profile/09211347536973512801noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-74796819542934103922009-07-26T23:49:24.906-05:002009-07-26T23:49:24.906-05:00Thanks for pointing out David's work, Keith. ...Thanks for pointing out David's work, Keith. I just went to his site and watched "Please Say Something" and it really is a treat how he uses the aesthetics of what many would call "videogame" language to frame his story. 3/4 Isometric view like the Sims, simple representations of tears/snow like old PS1 games. Instead of looking at what the computer does naturally and forcing it to aim for realism, he keeps it simple, which actually makes it easier to relate to the characters.Peter Honhttps://www.blogger.com/profile/16096252076828562847noreply@blogger.com