tag:blogger.com,1999:blog-7005242.post5087925494774707309..comments2024-02-27T02:14:14.789-06:00Comments on Keith Lango Animation: More painterly CGKeith Langohttp://www.blogger.com/profile/12496328772372705317noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7005242.post-86701087511277646352010-03-02T02:34:49.565-06:002010-03-02T02:34:49.565-06:00Richard Williams says that things always work bett...Richard Williams says that things always work better on ones when they are planned with ones in mind.<br />Do you disagree Keith?Cameron Chamberlainhttps://www.blogger.com/profile/15484692165456653795noreply@blogger.comtag:blogger.com,1999:blog-7005242.post-67363794993512516582009-09-24T06:16:17.530-05:002009-09-24T06:16:17.530-05:00Reminds me of Zelda Windwaker...
lbReminds me of Zelda Windwaker...<br /><br />lbAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7005242.post-86477601840491799772009-09-13T11:11:29.854-05:002009-09-13T11:11:29.854-05:00Hey Keith,
The smooth motion definitely takes a b...Hey Keith,<br /><br />The smooth motion definitely takes a bit away from this otherwise nicely designed piece. In fact, I'd say it feels even more "swimmy" because of the shading style.<br /><br />I don't completely agree about the hard shadow/light line, at least on the girl's face. It did bug me a little bit; although it may have been because her head turned SO smoothly. Or because her face blended into the BG at times, and so the hard line made it slightly more difficult to "read".<br /><br />Another thing I noticed was that the flat, painterly shading calls for extra care with the shot composition. Staging that lacks strong, clean silhouettes fails harder with NPR shading. There's a shot at about 51 secs into this short that illustrates this point.<br /><br />Did you watch <a href="http://www.youtube.com/watch?v=2qNTkGF2_-s" rel="nofollow">Un tour de manège</a>? It's a Gobelins student short with painterly CG, but it works much better than this one - even though it still has the smooth movement on "ones". It'd probably look better rendered on 2s, but it's a great example of harmony between story and visuals. At one point, it transitions from painterly CG to painterly 2D and back, and it happens with nice fluidity.<br /><br />I'd love to hear your thoughts on that piece.sunny kharbandahttp://www.sunnykharbanda.com/noreply@blogger.com