In version 1.0 of TSJOM I had a story reel animatic that ran roughly 9 minutes. Looking back at that original (actually 4th edit of the reel) that I was using as my ‘locked pre-production reel’ I see how I have grown as a story teller since then. The old reel had lots of rather pedantic shots that were exceedingly sequential and needlessly expositional. Too many small actions given too big a place in the narrative had a soporific effect on the pacing of the reel. (ie: it became slow, plodding and sleepy). I guess back in 2002 (when I made it) I felt that I needed to justify all of my story choices with full visual explanations of actions, reactions, events and consequences. These are indeed the core tools of story telling, but I didn’t leave a lot of room for the audience to ‘fill in the blanks’.
Thank heaven for personal growth, eh?
In version 2.0 I am currently working on a new story reel animatic. Now I am working to produce the film to a track of music that I am currently negotiating the license to. This marks a significant change in how I approach the story. The music, with some editing here and there will make the film less than 4 minutes in length. So the current task is seperating the old wheat from the chaff, tossing pedantic literalisms in the story telling and strengthening the core kernels of the idea. Making it all work on a 14 beat music timing only adds to the fun.