I have released a new web tutorial relating to the troubling topic of how to build in proper overlap and drag in your animation. Here’s some excerpts:
A number of years ago I wrote my Pose to Pose- Organized Keyframe tutorial. In it I advocate a method of acheiving overlap and drag on objects that- at the time- I thought yielded decent results in a quick and easy fashion. In the ensuing years I have come to change my opinion about the merits of such a workflow. In this follow up article I hope to point out the problems with my earlier ideas and propose a better solution to the challenge of creating great overlapping action and drag in your animation. So think of this as a self repudiation of my earlier ideas. As I grow as an animator I feel it’s my responsibility to correct my own mistakes. So follow along as I trash my own theories!…
… One last caveat. This way of working does require a little something extra. Namely, it requires that we actually know what we’re doing. I can already hear the cries of lament: “Hey, no fair! You suck, Lango!” Yes, sad as it may be, we have to grow up and learn how to animate if we want to work this way. But that’s a good thing. I mean, think about it. This is the only way you could do this for over 80 years. The only way. Generations of animators have come before us. They learned this. They eventually learned to animate. Let’s not be content to be merely talented discoverers of happy accidents, but really, truly know how to animate.
Anyhow check it out. Hopefully you find it helpful and you learn some old school ninja tricks that make your animation better. You VTS19 viewers can rest happy knowing that this is the new free web tutorial that i mentioned in this month’s video. Huzzah!