The word is out and it looks like the landscape of the digital animation world is about to shift dramatically, at least from a tools perspective. I wonder if this one will get past the anti-trust watchdogs? Both Max and Maya have gotten along a bit in years and they're both in serious need of a complete re-design from the inside out. They each have strong points, but they also each have glaring weaknesses that drive their user bases absolutely ape. Wouldn't it be just amusing to see Autodesk combine the worst of both programs to create a witches brew of a CG program? Like only having Character Studio, Maya's poly tools, the default Maya renderer all running in Max's slow as poo OpenGL interface? And they mix MEL script and Maxscript syntax to create the new language MEXscript? I can hear the screams of tens of thousands of Cg artists and technicians now. Heh. There's enough slop in both programs as is to create the world's worst CG software. I think it'd be fun to see them do it just for giggles. Of course my upgrade dollars would appreciate it if they took the best of both and made a killer app, but something tells me that's far too much to wish for.
On a side note, this has to be the best news the folks over at XSi have heard in years.
I for one don't like the idea of this merger. Less competition NEVER benefits the customer. And as a digital animator/filmmaker, I am that customer.