Friday, May 21, 2010

So how far are we from stop-mo in CG?



I can't wait to see this tech develop and be implemented into some CG animation interface. C'mon, Autodesk, do something revolutionary for once. :)

7 comments:

Kaiern said...

Imagine being able to move the curves on a character around with your hands instead of using a mouse/tablet.

Would certainly make things more comfortable :P

Jim said...

Looks like it would be amazing to mocap hands/fingers as a starting point for further refinement.

Brian Horgan said...

Now that's what I can manipulating an object in 'world space' :)

Very cool..

Herman G said...

oooooo, thats a great idea, and you should be able to mold smears and stuff.

Stray Neutrino said...

We have been able to stop-motion in CG for a long time. There was a device called the "Monkey" that has been around since the 90's.

http://www.inition.co.uk/inition/product.php?URL_=product_mocaptrack_digitalimage_monkey&SubCatID_=51

Unfortunately, they discontinued them so a lot of studios, like Henson, have to build their own rigs to do pose-to-pose animation.

C.Fram said...

But what if you're moving splines in the graph editor and your fingers get all tangled up? Like when all the cables behind your computer turn into spaghetti no matter how hard you try to keep them organized?

Andrew said...

it'll be like minority report... but in a good way!