Valve finally got around to releasing our latest Portal 2 trailer on their YouTube channel. I've been neck deep in this project since last Christmas. This trailer features some really sterling work by some amazingly talented folks. The bots were designed, modeled & textured by Tristan Reidford, rigged (mostly) by yours truly, animated by Andrew Burke, Noel McGinn, Matthew Russel, Mike Belzer and (again) yours truly. Andrew also acted as a kind of director/editor for the trailer- well, as much as anybody I suppose. Things like this are very much a collaborative creative effort at Valve. Mike Morasky composed the music, Gautam Babbar did a bunch of environment development as well as the killer final test-chamber in the trailer. Others contributed as well- too many to list here- since the trailer leverages a ton of in-game assets. The entire thing was rendered in our Source game engine using our Source Film Maker tool, previously used on the Meet the Team shorts for TF2 and the Left4Dead trailers. Not too shabby for a game engine render, huh? The trailer was shown at our theater style booth during the recent Penny Arcade Expo (PAX) game convention here in Seattle.
The game is an absolute blast to play (both single player and co-op), and so far it's been a ton of fun working on it. It's scheduled for release on Feb 9th 2011. The trailer is linked here, but go check it out in full HD glory on YouTube.