Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Friday, September 10, 2010

Portal 2 - Co-op Trailer

Valve finally got around to releasing our latest Portal 2 trailer on their YouTube channel. I've been neck deep in this project since last Christmas. This trailer features some really sterling work by some amazingly talented folks. The bots were designed, modeled & textured by Tristan Reidford, rigged (mostly) by yours truly, animated by Andrew Burke, Noel McGinn, Matthew Russel, Mike Belzer and (again) yours truly. Andrew also acted as a kind of director/editor for the trailer- well, as much as anybody I suppose. Things like this are very much a collaborative creative effort at Valve. Mike Morasky composed the music, Gautam Babbar did a bunch of environment development as well as the killer final test-chamber in the trailer. Others contributed as well- too many to list here- since the trailer leverages a ton of in-game assets. The entire thing was rendered in our Source game engine using our Source Film Maker tool, previously used on the Meet the Team shorts for TF2 and the Left4Dead trailers. Not too shabby for a game engine render, huh? The trailer was shown at our theater style booth during the recent Penny Arcade Expo (PAX) game convention here in Seattle.

The game is an absolute blast to play (both single player and co-op), and so far it's been a ton of fun working on it. It's scheduled for release on Feb 9th 2011. The trailer is linked here, but go check it out in full HD glory on YouTube.


Thursday, June 24, 2010

Fantastic!

More than a few folks have asked recently, so I figured I'd indulge...

I've been at Valve and in the Seattle area for almost 8 months now. Life right now is glorious. The Good Lord has been very kind to me and has seen me through some pretty turbulent times over the last 10 years, but now I am blessed beyond my imagination in every area of my life. I didn't expect it, I don't deserve it, but I am thankful and I give Him the credit for it. :) Valve is a great place to work. My work is interesting every day and I enjoy the projects and the people I work with. It's challenging, fun and engaging. I'm surrounded by amazing talent and brains, people who impress, motivate and inspire me. The Pacific Northwest is flat out gorgeous country. The scenery when I drive to work is at times nothing short of breathtaking. The town we live in is great. We've found a really good church 4 blocks from our house. Our neighbors are darling people who are becoming good friends. The schools are really good and my family is happy. And again, it's not because I'm special or great or good. God is. It's all very humbling because I have some dear friends who are in some dark valleys now. I've been there and I know it may seem impossible to imagine it, but the sun does shine again. Just hang on, keep being faithful. And for those of you who don't like it when I express my faith, well... I dunno what to say. I am who I am, take me for what I am.

Tuesday, October 20, 2009

Thanks, shows, and head colds

First up- thanks to all those who have commented, tweeted, emailed, called or sent notes tied to rocks through my windows about my impending move to Valve. You guys make me blush as you're all too kind. Some folks have asked, so I'll restate it here: the VTS monthly video tutorials will continue. The Animation Personal Trainer (APT) courses will go on extended hiatus for the forseeable future. The APT requires a good deal more time and effort than the VTS, and since I'll be "at work" all day I don't think I'll have the time to properly devote to it. However, as in all things related to my life, I reserve the right to change my mind should conditions prove favorable to a future APT session. So... who knows?  heh.

As for the Otto & Schmitty project? It's still on. It's on like Donkey Kong, brutha. I'm about a third of the way through animation/rendering episode 1, titled "Date Night". It's about Otto's never ending quest for love. I'd be further along on it except I've had a nasty cold the last week. I doubt it's a piggy flu, but it has been gnarly enough to make it hard to sit at the 'puter and get anything done. All the cold meds made it hard to think and stay at it. I have no idea how other creative folk can work under the influence of pharmaceutical "enhancements". heh.
Anyhow, I'm about a week behind schedule. But the show must go on- and shall. Look for the first episode of the Otto & Schmitty Show sometime in early December.

Thursday, October 15, 2009

"I solve practical problems..."



Why am I posting this, besides the fact that it's really well done and funny? Well, because I've accepted an offer to be an animator at Valve Software in Bellevue, WA, creators of the above linked Team Fortress 2 and Half Life game properties (among others). I'm quite excited about the opportunity because even though the position is titled 'animator' it's really more of an animator/TD/CG generalist/creator type deal. I'll have opportunity to spread my interests across a broad spectrum of roles and tasks- something that I find really intriguing. As much as I understand the whole "focus only on animation" mantra that's preached among animators these days, I honestly get bored doing just one thing for months and years on end. I like a challenge and I love learning new things. As such the switch to the interactive side of media is a whole new deal for me- which is exciting. I'll have a chance to work with and learn from the best- the roster of artists, animators, designers, technicians and programmers at Valve is beyond impressive. It's gonna be cool to see where it all goes and I'm thankful to have the chance to play along.