More than a few folks have asked recently, so I figured I'd indulge...
I've been at Valve and in the Seattle area for almost 8 months now. Life right now is glorious. The Good Lord has been very kind to me and has seen me through some pretty turbulent times over the last 10 years, but now I am blessed beyond my imagination in every area of my life. I didn't expect it, I don't deserve it, but I am thankful and I give Him the credit for it. :) Valve is a great place to work. My work is interesting every day and I enjoy the projects and the people I work with. It's challenging, fun and engaging. I'm surrounded by amazing talent and brains, people who impress, motivate and inspire me. The Pacific Northwest is flat out gorgeous country. The scenery when I drive to work is at times nothing short of breathtaking. The town we live in is great. We've found a really good church 4 blocks from our house. Our neighbors are darling people who are becoming good friends. The schools are really good and my family is happy. And again, it's not because I'm special or great or good. God is. It's all very humbling because I have some dear friends who are in some dark valleys now. I've been there and I know it may seem impossible to imagine it, but the sun does shine again. Just hang on, keep being faithful. And for those of you who don't like it when I express my faith, well... I dunno what to say. I am who I am, take me for what I am.
Showing posts with label job. Show all posts
Showing posts with label job. Show all posts
Thursday, June 24, 2010
Thursday, October 15, 2009
"I solve practical problems..."
Why am I posting this, besides the fact that it's really well done and funny? Well, because I've accepted an offer to be an animator at Valve Software in Bellevue, WA, creators of the above linked Team Fortress 2 and Half Life game properties (among others). I'm quite excited about the opportunity because even though the position is titled 'animator' it's really more of an animator/TD/CG generalist/creator type deal. I'll have opportunity to spread my interests across a broad spectrum of roles and tasks- something that I find really intriguing. As much as I understand the whole "focus only on animation" mantra that's preached among animators these days, I honestly get bored doing just one thing for months and years on end. I like a challenge and I love learning new things. As such the switch to the interactive side of media is a whole new deal for me- which is exciting. I'll have a chance to work with and learn from the best- the roster of artists, animators, designers, technicians and programmers at Valve is beyond impressive. It's gonna be cool to see where it all goes and I'm thankful to have the chance to play along.
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