Friday, September 26, 2008
Hell Kitchen -- short film
A former APT student of mine, Raoul Olou, - along with his friend Sigmund Payne - have recently posted their short film called Hell Kitchen online.
It's fun and I love the visual style of the short. It's a very clever use of CG. I love how europeans are able to think outside the hyper-realism box. Congrats go out to Raoul and Sigmund for a great job on a very cool little film
Friday, September 19, 2008
What's up with the APT?
A few weeks back I mentioned that I would announce some news regarding future APT classes here. (What's an APT class? Read the FAQ for all the info). Since I like to try and keep my word, here's the scoop.
APT class #4 was a great success. It wrapped up in the middle of August. The students all enjoyed the course and they showed a lot of improvement. I'm going to put together a few examples of their stuff here this week or next. I think you'll really like what they did.
So what about the next APT class? Funny you ask. It's actually already begun. But wait? When did I announced it? Who's taking it? Well, I didn't announce it publicly. I reserved APT #5 for former APT students who wanted another session, as well as a few folks I know who had been wanting to take the course for a while but kept missing out. So APT5 is full, and like I said, it's already begun. Sorry about that.
So what about the class after that? Will there be another class after APT5? Yes, there will. But there's a catch- just like APT5, APT6 is already full. What!?!?! Yup, so many former students got so much out of their previous time in the APT that they filled up two sessions to get even more. So APT6 is scheduled for the middle of November to just before Christmas, but it's full.
Basically, what I'm saying is that the APT is sold out for the remainder of 2008. Yeah, kinda stinks, huh?
OK. Now I know what some of you are thinking. "Hey, I wanted to take an APT class. How can I sign up if I don't even know a class is coming up?" It's a fair question. But fear not, weary traveler! I have plans for more APT classes after these next two are out of the way. And that's why I'm here talking about it. :)
I have plans for APT7 and APT8 to happen in early 2009. APT7 is tentatively scheduled for mid-January to mid-February of 2009. APT8 is tentatively scheduled for March of 2009. After that, we'll see where we stand. But the cool thing is that you don't need to wait until January or March to get your name on the list.
A list? Did he just say there's a list?
Yeah, I'm gonna have a list. See, in the past I would announce a registration date and it would be first come first served and anybody that missed out was just out of luck until the next announced class. But when APT4 sold out in under 25 minutes I realized that I need to create a waiting list for those who missed out. So that's what I'm going to do. Starting today- right now- I am taking names for APT7 and APT8. The names will go on a waiting list in the order they are received. Those first on the list will get first chance to take a spot for the class of their choice when the time comes for them to commit.
If you email me to get on the waiting list for APT7 or APT8 you won't be charged any money today. That will wait until we are much closer to the class dates. And no, there is no commitment by getting on the waiting list- but please only respond if you are serious about taking an APT class. I don't want the waiting list to be filled with a lot of names that will end up backing out later. But if you are serious about taking an APT class and if early 2009 fits your lifestyle then send me an email and get on the list!
Send your reply to....
keith(dot)lango(at)yahoo(dot)com
Be sure to put "APT List" in the subject somewhere, and if you have a preference for APT7 or APT8 be sure to let me know. Once I get your name I'll add it to the list of those in line to take an APT class. My inbox is waiting and ready to recieve your reply. :)
APT class #4 was a great success. It wrapped up in the middle of August. The students all enjoyed the course and they showed a lot of improvement. I'm going to put together a few examples of their stuff here this week or next. I think you'll really like what they did.
So what about the next APT class? Funny you ask. It's actually already begun. But wait? When did I announced it? Who's taking it? Well, I didn't announce it publicly. I reserved APT #5 for former APT students who wanted another session, as well as a few folks I know who had been wanting to take the course for a while but kept missing out. So APT5 is full, and like I said, it's already begun. Sorry about that.
So what about the class after that? Will there be another class after APT5? Yes, there will. But there's a catch- just like APT5, APT6 is already full. What!?!?! Yup, so many former students got so much out of their previous time in the APT that they filled up two sessions to get even more. So APT6 is scheduled for the middle of November to just before Christmas, but it's full.
Basically, what I'm saying is that the APT is sold out for the remainder of 2008. Yeah, kinda stinks, huh?
OK. Now I know what some of you are thinking. "Hey, I wanted to take an APT class. How can I sign up if I don't even know a class is coming up?" It's a fair question. But fear not, weary traveler! I have plans for more APT classes after these next two are out of the way. And that's why I'm here talking about it. :)
I have plans for APT7 and APT8 to happen in early 2009. APT7 is tentatively scheduled for mid-January to mid-February of 2009. APT8 is tentatively scheduled for March of 2009. After that, we'll see where we stand. But the cool thing is that you don't need to wait until January or March to get your name on the list.
A list? Did he just say there's a list?
Yeah, I'm gonna have a list. See, in the past I would announce a registration date and it would be first come first served and anybody that missed out was just out of luck until the next announced class. But when APT4 sold out in under 25 minutes I realized that I need to create a waiting list for those who missed out. So that's what I'm going to do. Starting today- right now- I am taking names for APT7 and APT8. The names will go on a waiting list in the order they are received. Those first on the list will get first chance to take a spot for the class of their choice when the time comes for them to commit.
If you email me to get on the waiting list for APT7 or APT8 you won't be charged any money today. That will wait until we are much closer to the class dates. And no, there is no commitment by getting on the waiting list- but please only respond if you are serious about taking an APT class. I don't want the waiting list to be filled with a lot of names that will end up backing out later. But if you are serious about taking an APT class and if early 2009 fits your lifestyle then send me an email and get on the list!
Send your reply to....
keith(dot)lango(at)yahoo(dot)com
Be sure to put "APT List" in the subject somewhere, and if you have a preference for APT7 or APT8 be sure to let me know. Once I get your name I'll add it to the list of those in line to take an APT class. My inbox is waiting and ready to recieve your reply. :)
APT news coming later today...
I've been a bit behind on this, but I did promise to get an update out regarding the APT. Keep your eyes on this space for more news soon.
Thursday, September 18, 2008
Pushing poses
Here's something I thought would be neat to pass along. One of my APT students emailed me expressing their frustration with when and how and how much to push a pose. They were struggling with making pushed poses that didn't feel broken, or just 'off'. As a result they tended to be very cautious in their efforts to push things. Here's what I wrote to them. See if maybe it helps some of you guys out there...
I have another bit on pushing timing, but I'll save that for later.
When it comes to poses you must always have a strong sense of balance. Even pushed poses need to have balance and proper weight. For any pose held for more than 2 frames balance is absolutely critical. So when you push a pose, don't push it to the point that it becomes awkward or off balance. You can go from big pose to big pose, but the poses themselves need to be functional. Another note on a pushed pose- you can push it, but the pose needs to feel like it wouldn't be breaking bones, pulling muscles or dislocating joints inside the body. A cartoon character can have more elastic anatomy, but they still have an anatomy. The poses you choose should be true to that anatomy. More normally proportioned and human the character looks, the narrower the range of what 'pushed' can be before things feel broken. The more cartoon the design the greater the range of pushed before things break. Push the pose, but honor the anatomy. Look at this Bugs Bunny pose...
That's pushed for sure, but it still has balance and it still looks like he's not broken inside. Would you or I look like that if we did that 'pose'? No, but we're made of different anatomical stuff. You need to respect the anatomy, but still not be afraid to make things with more energy. Here's a page from an old Disney 'How To Animate' book that really illustrates the idea.
I have another bit on pushing timing, but I'll save that for later.
Tuesday, September 16, 2008
MAJOR email problems
I'm having more problems with my hosting service. At any rate, my email addresses connected with the keithlango.com domain have been down since last Thursday. They have been behaving very erratically for over a month now, actually. A permanent solution is currently being enacted, but I do not know when it will be finalized.
So if you've been trying to reach me since last Thursday Sept 11th, and you have not heard back from me (or you have gotten an email bounce notice) then please know that I'm not blowing you off. I just have not received anything for days at these following addresses.....
If you need to reach me please email me at...
So if you've been trying to reach me since last Thursday Sept 11th, and you have not heard back from me (or you have gotten an email bounce notice) then please know that I'm not blowing you off. I just have not received anything for days at these following addresses.....
- keith(at)keithlango(dot)com
- keithlango(at)keithlango(dot)com
If you need to reach me please email me at...
- keith(dot)lango(at)yahoo(dot)com
Monday, September 01, 2008
Zoe is green.
Here's a fun little something. A cute short film called L'amie de Zoe, directed by Matthieu Roussel. I really like the visual approach. Anytime people try to do something different with CG animation I feel happy. Take a moment and have a look.
click to watch the film.
click to watch the film.
Saturday, August 30, 2008
Time & Chance
Here's a fun little diversion for your Labor Day weekend. I got this note from good friend of the Lango World Domination Headquarters, Tim Hodge...
"Time & Chance" is part of the GTTV Summer Film Competition. It's an online film festival that will be over before you know it.
Out of over 150 entries, "Time & Chance" was one of 6 that is being featured!
Click HERE to see it!
It is a subscription based viewership, so it will cost you about $1.50 to watch the film. (If you don't want to subscribe, you won't hurt my feelings.)
Feel free to forward this to your friends!
Enjoy!- T
This is Tim's short film that he recently completed. I did some CG work for Tim on the short. My primary role was to texture, rig and animate the flies. Other folks contributed to the animation and did other things, but I can't remember everybody and what they did. I guess that's what the credits are for, huh? So if you contributed to this fine little film be sure to speak up in the comments and get your share of the love.
Check out all the fun on Tim's Time & Chance blog. It's fun for the whole family! And let's not forget to say Congrats to Tim on making the film! It's always a huge achievement to get one done. Now do more! ;)
Wednesday, August 27, 2008
Animated "Acting"
How about this for a philosophical question...
Do animated characters "act"? And what about animators? Do we "act"?
Acting, by definition, is when a person pretends to behave like another person in another place at another time. Even if they're pretending to be themselves in a real place we are still stuck with a person pretending to live a moment that does not currently exist. All acting comes down to a falsehood. A false person, a false place or a false moment. One or more of the three. Acting is pretending. Without pretending you don't have acting.
So when I am animating, am I "acting"? Not really. When I animate I am not pretending to be a character in some other moment in some imaginary place. I make no pretense about it- I am Keith, sitting at my desk animating this scene.
Similarly the character on the screen is not pretending to be anything, either. Bugs Bunny running away from Elmer Fudd is Bugs Bunny running away from Elmer Fudd. He is not pretending to be Bugs Bunny running away from Elmer Fudd. The animated character is not pretending- they are just being themselves*. This is their life, this is their moment and there's nothing false about it.
As an animator am I pretending to be Bugs Bunny? Aside from the physical difficulties of such a thing, not really. So what is it that I'm doing if I'm not 'acting'? I prefer to think of it as imagining. I am most successful when I can simply imagine the character just being themselves in whatever moment of their lives that I am called upon to animate. The key to this is to know the character. That's it. Insofar as I struggle to express a character believably it shows that I don't really know that character. Want proof? OK, try this....
Think of someone you know very well. Then imagine they are running late for work and have just hit their 5th red light in a row. You can see them, can't you? You can imagine exactly what the look on their face would be, how their hands would be gripping the steering wheel- what they'd do and how they'd behave while they wait for that light to change to green. And you know that what you are 'seeing' in your mind's eye is not what you would do in that moment, but it is what this person you know very well would do. They have unique actions, mannerisms, expressions and gestures that you don't use, but you can "see" them. At this very moment I can imagine my Dad in the situation I just described and I can see him as clear as day, how he'd act and everything- and he's been dead for 8 years. Today my Dad is no more physically real on this earth than Bugs Bunny- but as a character he's very real and I know him very well.
And this isn't hard at all. Why? Because I've already known how to do this from the time I was a kid. And so do you.
The hard part in this comes when a character hasn't been defined very well for you by the director/writer/story people. You don't have enough to get to 'know' the character. Or worse, we're too lazy to get to know the character. It's at that moment that we fall back on generic gestures or expressions, or we copy ourselves acting just to get some believable motion on the screen. To me that's a poorer solution compared to the power of knowing the character. In animation if we had characters that were more clearly defined and the imagination to see them being themselves, then perhaps we can maybe break free from the generic "everything same" characters we are so prone to make.
* OK, exception would be when Bugs Bunny dresses in drag to fool Elmer Fudd. So in that sense, yes an animated character does "act".
Do animated characters "act"? And what about animators? Do we "act"?
Acting, by definition, is when a person pretends to behave like another person in another place at another time. Even if they're pretending to be themselves in a real place we are still stuck with a person pretending to live a moment that does not currently exist. All acting comes down to a falsehood. A false person, a false place or a false moment. One or more of the three. Acting is pretending. Without pretending you don't have acting.
So when I am animating, am I "acting"? Not really. When I animate I am not pretending to be a character in some other moment in some imaginary place. I make no pretense about it- I am Keith, sitting at my desk animating this scene.
Similarly the character on the screen is not pretending to be anything, either. Bugs Bunny running away from Elmer Fudd is Bugs Bunny running away from Elmer Fudd. He is not pretending to be Bugs Bunny running away from Elmer Fudd. The animated character is not pretending- they are just being themselves*. This is their life, this is their moment and there's nothing false about it.
As an animator am I pretending to be Bugs Bunny? Aside from the physical difficulties of such a thing, not really. So what is it that I'm doing if I'm not 'acting'? I prefer to think of it as imagining. I am most successful when I can simply imagine the character just being themselves in whatever moment of their lives that I am called upon to animate. The key to this is to know the character. That's it. Insofar as I struggle to express a character believably it shows that I don't really know that character. Want proof? OK, try this....
Think of someone you know very well. Then imagine they are running late for work and have just hit their 5th red light in a row. You can see them, can't you? You can imagine exactly what the look on their face would be, how their hands would be gripping the steering wheel- what they'd do and how they'd behave while they wait for that light to change to green. And you know that what you are 'seeing' in your mind's eye is not what you would do in that moment, but it is what this person you know very well would do. They have unique actions, mannerisms, expressions and gestures that you don't use, but you can "see" them. At this very moment I can imagine my Dad in the situation I just described and I can see him as clear as day, how he'd act and everything- and he's been dead for 8 years. Today my Dad is no more physically real on this earth than Bugs Bunny- but as a character he's very real and I know him very well.
And this isn't hard at all. Why? Because I've already known how to do this from the time I was a kid. And so do you.
The hard part in this comes when a character hasn't been defined very well for you by the director/writer/story people. You don't have enough to get to 'know' the character. Or worse, we're too lazy to get to know the character. It's at that moment that we fall back on generic gestures or expressions, or we copy ourselves acting just to get some believable motion on the screen. To me that's a poorer solution compared to the power of knowing the character. In animation if we had characters that were more clearly defined and the imagination to see them being themselves, then perhaps we can maybe break free from the generic "everything same" characters we are so prone to make.
* OK, exception would be when Bugs Bunny dresses in drag to fool Elmer Fudd. So in that sense, yes an animated character does "act".
Friday, August 22, 2008
Messin' around with the 'toons
I've been messing around with various little animation tests done in a very cartoony style. You know, just for kicks.

click to play a very short clip
Animated on 2's, for those that are keeping score at home. I probably could have done the leg scrambles on 1's, but I wanted to see how it looked on 2's.

click to play a very short clip
Animated on 2's, for those that are keeping score at home. I probably could have done the leg scrambles on 1's, but I wanted to see how it looked on 2's.
Sunday, August 17, 2008
Aardman/Star Wars mash-up
Genius! I love silly stuff like this. :)
Sunday, August 10, 2008
A question from an APT student....
I just had an email with one of my APT students and I thought that it was an interesting one- so I thought I'd share it with you. It's a super common problem in animation. You think everything is OK in one phase of the scene, and then you move on to the next phase and suddenly the stuff looks like crud! Problems, problems everywhere. It can be discouraging if you let it. So in an effort to kinda "see ahead" and fix things before they get ugly my student asked...
How do I avoid running into the kind of problems that I faced on that scene? I ask because I couldn't see some problems in stepped mode. Is "more breakdowns" the answer? Then again, is it normal to see so much junk once we go to linear mode?I remember this being perhaps the biggest struggle for so many CG animators- and I mean pros working on films. Everybody has that "Aw geez, this looks like crap!" stage right after blocking. When you watch your finished blocking in stepped mode things look like they have life and are so "right". Then you throw all the tangents to linear or spline and it seems like it all falls apart. Everybody wants to know some secret or trick to avoiding that ugly stage. Such a trick has always eluded us. The reason why is simple- it doesn't exist. Here's what I wrote in reply to the student's question...
I think there's a point where you can see what you see in a scene and you can't see anything more until you move on. Animating scenes is like exploring a wooded territory. You can fly over it with a plane, you can study maps, you can plan and practice- but until you start getting into the woods you don't really know everything that's there. And even when you get 1/3 of the way through the territory you can see ahead, you've learned some things and you can now make a solid plan of progress, but until you go forward you'll never really know what you have on your hands. Scenes are like that sometimes. You do what you can do in blocking and then when you're happy with it- allowing that you've thought it through and have worked it to your satisfaction- you move on. You'll find new things every step of the way. It's not a failing or a problem or a weakness that needs to be fixed. It's just animation. Funny, it's also exactly like life. :)There will always be problems in a scene no matter what stage you're at- even when it's "done". Just keep moving forward.
Thursday, August 07, 2008
Wither the "inherent appeal" of CG?
Amid Amidi points up a nicely done bit of commercial advertising over on the Cartoon Brew. The animators used CG to emulate the old stop-motion look and palette from days gone by. And the spot is really, really well done. But Amid takes issue with the use of CG as merely a tool of emulation of other visual styles. To quote the man himself...
What is the inherent appeal of CG? Does it even have one?
The comments in response to the Brew post are actually very well thought out, including Amid's own replies. You should take the time to read them. These questions have been something I've kicked around here on this blog in the past. Ultimately I never was able to find a cohesive answer that laid all arguments and questions to rest. One commenter on the Cartoon Brew post has this to offer...
It’s a well done spot, no question about it, but I have mixed feelings about it. Frankly I’m getting tired of CG directors evoking charm in their work by cashing in on the audience’s fondness for older animation techniques. If you’re using CG, why not explore the inherent appeal in your chosen technique instead of using it to mimic a look from decades ago?It's a fair question. However the reply comes in the form of yet another question- a simple, yet confounding one.
What is the inherent appeal of CG? Does it even have one?
The comments in response to the Brew post are actually very well thought out, including Amid's own replies. You should take the time to read them. These questions have been something I've kicked around here on this blog in the past. Ultimately I never was able to find a cohesive answer that laid all arguments and questions to rest. One commenter on the Cartoon Brew post has this to offer...
Couldn’t using CG to “mimic a look from decades ago” technically be considered “the inherent appeal in your chosen technique”?That's probably the best answer yet. It's not too far from the one I came to last year. I see CG more as a tool of collage. It can be just about anything you want it to be. The untapped potential of CG (to me, at least) is that it removes the technical barriers that would otherwise keep diverse styles and techniques from being used together. I'd like to see what can be done with that potential for mixture.
Wednesday, July 30, 2008
What an elephant can teach you about your career in animation
Check it out.
This is a painting made by an elephant. Yes, that kind of elephant. The elephants at the Nashville Zoo paint to help pass the time. Apparently it keeps them happy. I thumbed through a selection of original pieces at the zoo's gift shop and I was really taken aback at how cool some of the pieces were. I should have taken pictures.
But if that weren't cool enough, apparently they have elephants in Thailand that also paint- and several of them are quite accomplished. Check out this painting.
It's done by an elephant named SriSiam. You can check out a gallery of paintings by several different elephants here. Here's a video clip of the animals at work that is actually pretty cool...
And in case you think it's all rigged, nope.
So why am I going on about this? If you read up on how they paint it's pretty clear that they are following through on a good deal of training. It does seem like they enjoy it, though. But a quick look through the gallery linked above shows that different elephants made the same kind of paintings with the same tone and motive appear over and over. A pattern emerges and we can see the trainer's hand at work. The animals were given certain 'principles' of how to achieve a given subject and then through positive reinforcement learned to repeat the results. Sweeping lines for an elephant, vertical green lines and orange pokes for flowers, etc. I still think it's really cool (my cat can't do this), but I just can't make the jump to say that the elephants are expressing something artistic in themselves. Maybe they are, but it seems to me to be the product of a lot of training to make paintings for people to buy and like.
But how is that much different than us and our 'principles' and 'rules'? Modern western animators might not be that far removed from approaching their work like these trained elephants. The hegemony of the classic 'west coast film style' of animation (Disney in 2d, Pixar in CG, et al.) can be suffocating in it's near soviet insistence on conformity. We need to guard against letting our definition of what makes 'good' animation grow smaller and smaller. Watch a film like John Canemaker's "The Moon and the Son" and you'll see a fantastic example of expressive animation that is nothing at all like the dominant west coast film style. That style is good and has a place, but to me it's not terribly personal. It sells DVD's, though, and so we learn it (and in my case, teach it) to make a living. But I like stuff that possesses a personal voice for expression that is not leather bound by the strict adherence to a list of rules and principles. And more than any other medium CG suffers from a built in level of conformity that crushes independent style. Overcoming that oppression in CG takes far more effort than any other form of animation, in my opinion. Marc Craste is an example of a CG animator who has crafted his own style- one that doesn't thumb its nose at principles, but at the same time isn't stifled or bound by them. It would be good if more of us would find a way to rise above the overtly produced results that aren't that much more expressive than what a trained elephant can accomplish - yours truly included.
This is a painting made by an elephant. Yes, that kind of elephant. The elephants at the Nashville Zoo paint to help pass the time. Apparently it keeps them happy. I thumbed through a selection of original pieces at the zoo's gift shop and I was really taken aback at how cool some of the pieces were. I should have taken pictures.
But if that weren't cool enough, apparently they have elephants in Thailand that also paint- and several of them are quite accomplished. Check out this painting.
It's done by an elephant named SriSiam. You can check out a gallery of paintings by several different elephants here. Here's a video clip of the animals at work that is actually pretty cool...
And in case you think it's all rigged, nope.
So why am I going on about this? If you read up on how they paint it's pretty clear that they are following through on a good deal of training. It does seem like they enjoy it, though. But a quick look through the gallery linked above shows that different elephants made the same kind of paintings with the same tone and motive appear over and over. A pattern emerges and we can see the trainer's hand at work. The animals were given certain 'principles' of how to achieve a given subject and then through positive reinforcement learned to repeat the results. Sweeping lines for an elephant, vertical green lines and orange pokes for flowers, etc. I still think it's really cool (my cat can't do this), but I just can't make the jump to say that the elephants are expressing something artistic in themselves. Maybe they are, but it seems to me to be the product of a lot of training to make paintings for people to buy and like.
But how is that much different than us and our 'principles' and 'rules'? Modern western animators might not be that far removed from approaching their work like these trained elephants. The hegemony of the classic 'west coast film style' of animation (Disney in 2d, Pixar in CG, et al.) can be suffocating in it's near soviet insistence on conformity. We need to guard against letting our definition of what makes 'good' animation grow smaller and smaller. Watch a film like John Canemaker's "The Moon and the Son" and you'll see a fantastic example of expressive animation that is nothing at all like the dominant west coast film style. That style is good and has a place, but to me it's not terribly personal. It sells DVD's, though, and so we learn it (and in my case, teach it) to make a living. But I like stuff that possesses a personal voice for expression that is not leather bound by the strict adherence to a list of rules and principles. And more than any other medium CG suffers from a built in level of conformity that crushes independent style. Overcoming that oppression in CG takes far more effort than any other form of animation, in my opinion. Marc Craste is an example of a CG animator who has crafted his own style- one that doesn't thumb its nose at principles, but at the same time isn't stifled or bound by them. It would be good if more of us would find a way to rise above the overtly produced results that aren't that much more expressive than what a trained elephant can accomplish - yours truly included.
Sunday, July 27, 2008
The evolution of Dreamworks storytelling...
Before you get your flamethrowers warmed up, I'm here to say I like where things are going over at DW land.
At first DW tried to do the Disney thing. They had limited success. They found that 900lb. gorilla really difficult to unseat. But with Shrek we saw DW's first big breakout hit. The general idea was to spoof two things- fairy tales and Disney. It did a servicable job of both, and raked in a ton of cash to boot. One of the core techniques in the film was the use of the 'pop culture reference'. Similar to TV shows like Family Guy or Disney's earlier Alladin, the idea is to make some obscure (or obvious) and subtle (or blatant) reference to some aspect of current (or relatively recent) popular culture. DW developed a real love for this idea. It was evident in just about every film following Shrek. The zenith of this approach was Bee Movie, a film that was really hard for me to sit through. It was a goofy patchwork narrative that filled the few cracks between a littany of pop-culture gags. But with Kung Fu Panda I noticed a switch in tack. As I see the premise and approach for the upcoming Monsters vs. Aliens I see that maybe they are taking this pop-culture idea to the next logical level. They seem to be evolving from using pop culture reference as disparate gags in a film to using the film as one big pop culture reference. KFP spoofed the 1970's Kung Fu film genre, and did a pretty good (and fun!) job of it. Monsters vs. Aliens looks to spoof the 1950/1960's B-movie monster flicks. If it handles the subject as well as KFP handled its subject I think they may be on to something. In the end I think their efforts with the pop culutre reference spoof movies may be a more palatable and successful venture than just sprinkling in pop culture references in an otherwise non-pop movie. The biggest complaint about pop-cult references in a film is that they seemed forced- jammed in by unimaginative execs to get cheap laughs. It's a pretty fair assessment, I think. They often just break the flow of the narrative, resulting in a jangly effect that sounds just a little bit off. It's like jingling a pocket full of real coins mixed with a few Chuck-E-Cheese tokens. It jingles, but there are some notes in there that are most definitely off key. However by making the entire film one big pop culture reference they seem to be onto something that works better. The key appears to be keeping any pop culture references in these newer films germaine to the genre being spoofed. In other words, if KFP had some kind of gag revolving around a Chinese Kung Fu version of Wal-Mart or American Idol or something similarly indicative of the decline of civilization, then that would have sucked majorly. But if they remain sly and clever and true to the genre and period spoofed they stand a great chance of maintaining a cohesion between their films and gags that they haven't yet truly enjoyed. Some may argue that the effect is like jingling a pocket full of Chuck-E-Cheese tokens, but you gotta give them marks for at least getting all the notes to sound cohesive. I, for one, am looking forward to seeing if they can keep the ball rolling with Monsters vs. Aliens. If nothing else you have to give props to DW for striking and and trying different things, every bit as much as (maybe even more than) Pixar/Disney.
Thursday, July 24, 2008
Imagination vs. Knowledge
Full quote:
Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world, and all there ever will be to know and understand.
Don't let you pursuit of knowledge about animation (especially the nuts and bolts of how to do it, etc.) obscure your childlike imagination. And certainly never let it frighten you into never trying to do the unknown. And by 'unknown' I don't mean a universal unknown (ie: no human has ever tried or understood this thing you're confronted with). Rather I am talking about your personal universe- what is known and unknown to you. Students so often get caught up in trying to expand the size and scope of what they know. Thus the focus on principles, techniques, methods, etc and the quixotic quest for rock solid formulas and rules that will always work in any situation. The problem is if you're not careful that pursuit for knowledge can drastically shrink your world. Use your imagination to prop open the windows that look out over the wide expanse of the unknown. Try something - anything- that you don't know how to do. Jump and see what happens. If all you ever do is what you know how to do then you become small and limited. The key is to understand the fundamentals without letting them turn you into a fundamentalist. Keep an open mind about how to accomplish different things. Don't be afraid to try something that you've never tried before. And be especially willing to try something where you don't have the faintest clue about how you're going to do it. Once you do that then you have no choice but to unfurl the wings of your imagination and try to fly.
image courtesy of presentationzen.com
Wednesday, July 23, 2008
APT#4-- rollin' along
A quick update on the current Animation Personal Trainer session (#4 so far). We have 10 new students (plus one left over from a previous class). We're only one and a half weeks into the session and I'm having fun! This class has some talent and loads of potential.. It's a great mix of students. The first few assignments that have come back are looking solid. I can't wait to see how they improve by the time we're done.
What does this have to do with you? Well, to put it simply- I'm going to have another APT session not too long after this one wraps up in mid-August. After nearly a year hiatus, this latest class filled up in 25 minutes. Since then I've received quite a number of emails from folks who were disappointed that they missed out and they wanted to know when the next session will be. So if you really want to participate in the next APT, be sure to keep an eye out here for info sometime in the next few weeks.
What does this have to do with you? Well, to put it simply- I'm going to have another APT session not too long after this one wraps up in mid-August. After nearly a year hiatus, this latest class filled up in 25 minutes. Since then I've received quite a number of emails from folks who were disappointed that they missed out and they wanted to know when the next session will be. So if you really want to participate in the next APT, be sure to keep an eye out here for info sometime in the next few weeks.
kill the www.
housekeeping note- If your bookmarks point to www.keithlango.com, you will find that your life will have a higher degree of suckitude. Why? My recent hosting switch did away with any compatibility with a URL address that uses www. So the official web address for your daily dose of lango-tastic wonder (now endorsed by the Queen and Yakov Smirnov) is merely keithlango.com. No www. needed nor accepted. The new streamlined URL of keithlango.com is a nutritious part of this complete breakfast...
The Garbage Plate from Nick Tahoes Restaurant in Rochester NY. I dare you to eat one sober.
Friday, July 18, 2008
Plussing in spite of limitations
A lot of animators on high footage projects (DVD, games, TV, commercials, etc.) often complain about the limitations of time and budget. And true enough, those limitations do exist. You only have so many dollars, so many days and so many animators. You're often not given a lot to work with. But then it's up to the animator to think outside the box. What one added ingredient or what one change in the way you present the scene would make the simple and plain into something pleasing and satisfying? After all the only difference between bread and toast is a little heat and some butter. What can you add to your scene to elevate it from bread & water into tea & toast?
Thursday, July 17, 2008
Ordered mine today...
I finally have a good reason to check the mail each day as I wait for this to show up.
A little anecdote- about two years back I posted some Eric Goldberg notes on my blog that I got from Tim Hodge- which he got from somebody at Disney. Anyhow, a member of Eric's family (I think it was his daughter, can't remember now) emailed me and very sweetly asked me to take the notes down. The reason? Eric was writing a book! I was more than happy to take down the notes knowing that this genius of animation was writing a book. And now it's supposed to be shipping this month. Yay!
A little anecdote- about two years back I posted some Eric Goldberg notes on my blog that I got from Tim Hodge- which he got from somebody at Disney. Anyhow, a member of Eric's family (I think it was his daughter, can't remember now) emailed me and very sweetly asked me to take the notes down. The reason? Eric was writing a book! I was more than happy to take down the notes knowing that this genius of animation was writing a book. And now it's supposed to be shipping this month. Yay!
New feature -- Polls!
In the spirit of the presidential election this year, I have decided to add polls to my blog. Why? Because I said so!
(Did your dad ever say that to you? Mine did all the time. When all else fails, pull the Dad Card. You know the deal. Dad asks you to do something. Being an annoying little stinker you ask him why. He's either stressed out and doesn't have a good reason or he's too freakin' tired to explain his reason. So he yells "Because I said so, that's why!". Don't tell me I'm the only dad in the 21st century who has continued this time honored tradition passed down by our forefathers. Right? Right? Anybody? Is this thing on?)
Anyhow, check out the poll to the right and click on it. It could be a fun way to waste time and feel relevant. I'll add a new poll each week. Or so. Maybe. We'll see how it goes. Why? You know why....
(Did your dad ever say that to you? Mine did all the time. When all else fails, pull the Dad Card. You know the deal. Dad asks you to do something. Being an annoying little stinker you ask him why. He's either stressed out and doesn't have a good reason or he's too freakin' tired to explain his reason. So he yells "Because I said so, that's why!". Don't tell me I'm the only dad in the 21st century who has continued this time honored tradition passed down by our forefathers. Right? Right? Anybody? Is this thing on?)
Anyhow, check out the poll to the right and click on it. It could be a fun way to waste time and feel relevant. I'll add a new poll each week. Or so. Maybe. We'll see how it goes. Why? You know why....
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