I just got an email from Autodesk today saying they have bought out Softimage from Avid.
Bad, bad, bad, bad.
I'm not a user of XSi (Softimage's flagship 3d software). Except for reviewing the work of the occasional student who uses it I haven't felt a need to learn it. I've been using Maya for almost 10 years now and it just works for me with all the tools and stuff I have for it. But that's beside the point. As far as I can tell XSi is a solid tool. If there has been one group that has been the leader in innovative ideas for general purpose CG tools over the last few years it's been the XSi team. By contrast the stuff sitting under Autodesk's banner has languished. Except for the occasional tweak here or there, 3DS Max is still basically the same tool it was when I used it at Blur 5 years ago. And Maya hasn't moved very far since Alias sold out to Autodesk a few years ago. Just tweaks and window dressing. Autodesk is where 3d programs go to get stale.
Healthy competition is always better for customers than monopolies- and right now we have a veritable monopoly in the CG animation software business. Autodesk owns 3D Studio Max, Maya, Motion Builder, Mudbox and now Softimage XSi and it's ancillary technologies. What's left out there for commercially available professional level Cg production software? Um.. not much. Yes, there's Z-Brush, Silo, Modo, etc., but those aren't backbone systems, they're specific-use tools. Basically the applications under the Autodesk name represent well north of 90% of the primary programs used in the CG business.
Most Cg products have seen a significant reduction in innovative development and thinking over the past few years, but expect that decline to accelerate. At some point consolidation of development is going to occur at Autodesk and we're going to end up with fewer choices.
If anything this development marks the end of the 'big backbone one stop shop' software solutions for CG. Look for more specific use tools that interface with back bone systems to emerge.
Thursday, October 23, 2008
Good ol' Tommy boy made a lot of sense....
Too bad we stopped paying attention to him oh, about 100 years ago now.
A quote that speaks to today's world.
"The central bank is an institution of the most deadly hostility existing against the Principles and form of our Constitution.... If the American people allow private banks to control the issuance of their currency, first by inflation and then by deflation, the banks and corporations that will grow up around them will deprive the People of all their property until their children will wake up homeless on the continent their Fathers conquered."There was one other trivial scrap of paper this fellow once authored. The Declaration of Independence.
More interesting thoughts from the third president of the United States can be found here...
Tuesday, October 14, 2008
Thursday, October 09, 2008
APT Student Animation: Sunny Kharbanda
Sunny Kharbanda first took his first APT session this summer. He wanted to improve pushing his poses, add some texture to his phrasing, make better acting choices as well as tighten up his polishing skills. Here is one of the better pieces that he made before the APT...
I like the boldness and willingness to take chances with such a challenging clip. But there's a few things here and there that could use some help. The poses are awkward at places, alot of the poses are the same intensity so the texture is lacking and the arcs, eases and overlap need more polish. It's not terrible, but it has areas that could use improvement.
After 4 weeks in the APT this is what Sunny was able to produce...
The polish is much stronger, the acting is interesting (and funny), the phrasing and texture are more defined and his poses feel more comfortable while at the same time being stronger and more graphically appealing. Overall it's a solid improvement.
Sunny is currently wrapping up work on his second APT session. Wait until you see what he's done in this latest class- it's really, really good. I can't wait to show it to everybody when it's done.
I like the boldness and willingness to take chances with such a challenging clip. But there's a few things here and there that could use some help. The poses are awkward at places, alot of the poses are the same intensity so the texture is lacking and the arcs, eases and overlap need more polish. It's not terrible, but it has areas that could use improvement.
After 4 weeks in the APT this is what Sunny was able to produce...
The polish is much stronger, the acting is interesting (and funny), the phrasing and texture are more defined and his poses feel more comfortable while at the same time being stronger and more graphically appealing. Overall it's a solid improvement.
Sunny is currently wrapping up work on his second APT session. Wait until you see what he's done in this latest class- it's really, really good. I can't wait to show it to everybody when it's done.
Tuesday, October 07, 2008
Cars 2??
Hunh. I didn't know there was a sequel to Doc Hollywood.
This kinda flew under my radar. Am I the only one who missed this? Is this a for real movie or am I being punk'd? I thought Cars was arguably Pixar's weakest film to date. So if ever there was fertile ground for a sequel...
I'm certain it will make a tidy profit, though.
Just like Jungle Book 2.
Just like Shrek 3.
This kinda flew under my radar. Am I the only one who missed this? Is this a for real movie or am I being punk'd? I thought Cars was arguably Pixar's weakest film to date. So if ever there was fertile ground for a sequel...
I'm certain it will make a tidy profit, though.
Just like Jungle Book 2.
Just like Shrek 3.
Thursday, October 02, 2008
APT Student Animation: Anand Kumar
Anand Kumar is one of my favorite APT students. Anand has been in my APT twice, both times focusing on learning more extreme cartoon animation style. The first time was definitely a learning process as he broke out of his comfort zones as a Cg animator. During his second class I could really see that he was "getting it". He was beginning to think like a cartoon animator.
Here is a nice sample of what Anand was doing before this latest APT class...
Not bad. There's some nice stuff going on. It's a little lacking in some technical polish, but overall it's pretty solid. However it doesn't stand out- I don't think it's unfair to say that it's pretty typical of most CG scenes you see.
Now here are two scenes that he recently completed in APT. First an acting scene...
And now a more 'technical' motion exercise...
Now that's a different way to go. I really like seeing this style being explored in CG. It's been a lot of fun teaching this stuff. I grew up watching cartoons- it's what made me want to be an animator in the first place. Not surprisingly Anand felt the same way. He wrote me...
Here is a nice sample of what Anand was doing before this latest APT class...
Not bad. There's some nice stuff going on. It's a little lacking in some technical polish, but overall it's pretty solid. However it doesn't stand out- I don't think it's unfair to say that it's pretty typical of most CG scenes you see.
Now here are two scenes that he recently completed in APT. First an acting scene...
And now a more 'technical' motion exercise...
Now that's a different way to go. I really like seeing this style being explored in CG. It's been a lot of fun teaching this stuff. I grew up watching cartoons- it's what made me want to be an animator in the first place. Not surprisingly Anand felt the same way. He wrote me...
I will be doing more of this stuff :-) its fun and challenging to do. ... This APT has really been an eye opener for me . ... I wanna do moreeeeee... :-)So congrats to Anand for a job well done. I'm sure he's only going to get better and better at this sort of thing.
e-mail problems solved. (i hope)
Well, the new domain and host service is up and running and tests show that 4 out of 5 dentists are able to email me at my email addresses -- keith(at)keithlango(dot)com and keithlango(at)keithlango(dot)com.
So if you tried getting through to me before and it bounced or failed, try again. It should work. Heavy emphasis on "should".
So if you tried getting through to me before and it bounced or failed, try again. It should work. Heavy emphasis on "should".
Wednesday, October 01, 2008
VTS Back Issue store updated
Ahh, the world is indeed a better place for our children this morning.
I had fallen a bit behind on updating the VTS back issue store. Well, I got off my butt this morning and updated the store. (Well, I was sitting when I did it, so I guess I didn't actually get off my butt. Details, details.)
Anyhow, VTS36, 37 and 38 are now available if you were waiting for them. VTS36 and 37 are about animating to music and VTS38 is the first of a three video series on body mechanics. If you're interested in these or any of the other VTS back issue videos, well check out the VTS back issue store here.
And as for my loyal VTS subscribers I have updated your page, too. Now you guys can get VTS41, 42 and 43. VTS41 is a quick lesson on cartoon animation as it was taught to one of my advanced APT students. VTS42 and 43 are the first of many videos where I animate an actual scene from beginning to end, explaining every thought and action along the way. It's a different approach to the VTS that attempts to tie together all the various theories, tips and ideas that have been covered in the VTS from the very beginning.
What is this VTS of which I speak? I'm glad you asked, and I have this very handy-dandy FAQ about the subject. Check it out and be sure to speak to your doctor to see if the Video Tutorial Series is right for you.
We now return you to your regularly scheduled blog.
Friday, September 26, 2008
Hell Kitchen -- short film
A former APT student of mine, Raoul Olou, - along with his friend Sigmund Payne - have recently posted their short film called Hell Kitchen online.
It's fun and I love the visual style of the short. It's a very clever use of CG. I love how europeans are able to think outside the hyper-realism box. Congrats go out to Raoul and Sigmund for a great job on a very cool little film
Friday, September 19, 2008
What's up with the APT?
A few weeks back I mentioned that I would announce some news regarding future APT classes here. (What's an APT class? Read the FAQ for all the info). Since I like to try and keep my word, here's the scoop.
APT class #4 was a great success. It wrapped up in the middle of August. The students all enjoyed the course and they showed a lot of improvement. I'm going to put together a few examples of their stuff here this week or next. I think you'll really like what they did.
So what about the next APT class? Funny you ask. It's actually already begun. But wait? When did I announced it? Who's taking it? Well, I didn't announce it publicly. I reserved APT #5 for former APT students who wanted another session, as well as a few folks I know who had been wanting to take the course for a while but kept missing out. So APT5 is full, and like I said, it's already begun. Sorry about that.
So what about the class after that? Will there be another class after APT5? Yes, there will. But there's a catch- just like APT5, APT6 is already full. What!?!?! Yup, so many former students got so much out of their previous time in the APT that they filled up two sessions to get even more. So APT6 is scheduled for the middle of November to just before Christmas, but it's full.
Basically, what I'm saying is that the APT is sold out for the remainder of 2008. Yeah, kinda stinks, huh?
OK. Now I know what some of you are thinking. "Hey, I wanted to take an APT class. How can I sign up if I don't even know a class is coming up?" It's a fair question. But fear not, weary traveler! I have plans for more APT classes after these next two are out of the way. And that's why I'm here talking about it. :)
I have plans for APT7 and APT8 to happen in early 2009. APT7 is tentatively scheduled for mid-January to mid-February of 2009. APT8 is tentatively scheduled for March of 2009. After that, we'll see where we stand. But the cool thing is that you don't need to wait until January or March to get your name on the list.
A list? Did he just say there's a list?
Yeah, I'm gonna have a list. See, in the past I would announce a registration date and it would be first come first served and anybody that missed out was just out of luck until the next announced class. But when APT4 sold out in under 25 minutes I realized that I need to create a waiting list for those who missed out. So that's what I'm going to do. Starting today- right now- I am taking names for APT7 and APT8. The names will go on a waiting list in the order they are received. Those first on the list will get first chance to take a spot for the class of their choice when the time comes for them to commit.
If you email me to get on the waiting list for APT7 or APT8 you won't be charged any money today. That will wait until we are much closer to the class dates. And no, there is no commitment by getting on the waiting list- but please only respond if you are serious about taking an APT class. I don't want the waiting list to be filled with a lot of names that will end up backing out later. But if you are serious about taking an APT class and if early 2009 fits your lifestyle then send me an email and get on the list!
Send your reply to....
keith(dot)lango(at)yahoo(dot)com
Be sure to put "APT List" in the subject somewhere, and if you have a preference for APT7 or APT8 be sure to let me know. Once I get your name I'll add it to the list of those in line to take an APT class. My inbox is waiting and ready to recieve your reply. :)
APT class #4 was a great success. It wrapped up in the middle of August. The students all enjoyed the course and they showed a lot of improvement. I'm going to put together a few examples of their stuff here this week or next. I think you'll really like what they did.
So what about the next APT class? Funny you ask. It's actually already begun. But wait? When did I announced it? Who's taking it? Well, I didn't announce it publicly. I reserved APT #5 for former APT students who wanted another session, as well as a few folks I know who had been wanting to take the course for a while but kept missing out. So APT5 is full, and like I said, it's already begun. Sorry about that.
So what about the class after that? Will there be another class after APT5? Yes, there will. But there's a catch- just like APT5, APT6 is already full. What!?!?! Yup, so many former students got so much out of their previous time in the APT that they filled up two sessions to get even more. So APT6 is scheduled for the middle of November to just before Christmas, but it's full.
Basically, what I'm saying is that the APT is sold out for the remainder of 2008. Yeah, kinda stinks, huh?
OK. Now I know what some of you are thinking. "Hey, I wanted to take an APT class. How can I sign up if I don't even know a class is coming up?" It's a fair question. But fear not, weary traveler! I have plans for more APT classes after these next two are out of the way. And that's why I'm here talking about it. :)
I have plans for APT7 and APT8 to happen in early 2009. APT7 is tentatively scheduled for mid-January to mid-February of 2009. APT8 is tentatively scheduled for March of 2009. After that, we'll see where we stand. But the cool thing is that you don't need to wait until January or March to get your name on the list.
A list? Did he just say there's a list?
Yeah, I'm gonna have a list. See, in the past I would announce a registration date and it would be first come first served and anybody that missed out was just out of luck until the next announced class. But when APT4 sold out in under 25 minutes I realized that I need to create a waiting list for those who missed out. So that's what I'm going to do. Starting today- right now- I am taking names for APT7 and APT8. The names will go on a waiting list in the order they are received. Those first on the list will get first chance to take a spot for the class of their choice when the time comes for them to commit.
If you email me to get on the waiting list for APT7 or APT8 you won't be charged any money today. That will wait until we are much closer to the class dates. And no, there is no commitment by getting on the waiting list- but please only respond if you are serious about taking an APT class. I don't want the waiting list to be filled with a lot of names that will end up backing out later. But if you are serious about taking an APT class and if early 2009 fits your lifestyle then send me an email and get on the list!
Send your reply to....
keith(dot)lango(at)yahoo(dot)com
Be sure to put "APT List" in the subject somewhere, and if you have a preference for APT7 or APT8 be sure to let me know. Once I get your name I'll add it to the list of those in line to take an APT class. My inbox is waiting and ready to recieve your reply. :)
APT news coming later today...
I've been a bit behind on this, but I did promise to get an update out regarding the APT. Keep your eyes on this space for more news soon.
Thursday, September 18, 2008
Pushing poses
Here's something I thought would be neat to pass along. One of my APT students emailed me expressing their frustration with when and how and how much to push a pose. They were struggling with making pushed poses that didn't feel broken, or just 'off'. As a result they tended to be very cautious in their efforts to push things. Here's what I wrote to them. See if maybe it helps some of you guys out there...
I have another bit on pushing timing, but I'll save that for later.
When it comes to poses you must always have a strong sense of balance. Even pushed poses need to have balance and proper weight. For any pose held for more than 2 frames balance is absolutely critical. So when you push a pose, don't push it to the point that it becomes awkward or off balance. You can go from big pose to big pose, but the poses themselves need to be functional. Another note on a pushed pose- you can push it, but the pose needs to feel like it wouldn't be breaking bones, pulling muscles or dislocating joints inside the body. A cartoon character can have more elastic anatomy, but they still have an anatomy. The poses you choose should be true to that anatomy. More normally proportioned and human the character looks, the narrower the range of what 'pushed' can be before things feel broken. The more cartoon the design the greater the range of pushed before things break. Push the pose, but honor the anatomy. Look at this Bugs Bunny pose...
That's pushed for sure, but it still has balance and it still looks like he's not broken inside. Would you or I look like that if we did that 'pose'? No, but we're made of different anatomical stuff. You need to respect the anatomy, but still not be afraid to make things with more energy. Here's a page from an old Disney 'How To Animate' book that really illustrates the idea.
I have another bit on pushing timing, but I'll save that for later.
Tuesday, September 16, 2008
MAJOR email problems
I'm having more problems with my hosting service. At any rate, my email addresses connected with the keithlango.com domain have been down since last Thursday. They have been behaving very erratically for over a month now, actually. A permanent solution is currently being enacted, but I do not know when it will be finalized.
So if you've been trying to reach me since last Thursday Sept 11th, and you have not heard back from me (or you have gotten an email bounce notice) then please know that I'm not blowing you off. I just have not received anything for days at these following addresses.....
If you need to reach me please email me at...
So if you've been trying to reach me since last Thursday Sept 11th, and you have not heard back from me (or you have gotten an email bounce notice) then please know that I'm not blowing you off. I just have not received anything for days at these following addresses.....
- keith(at)keithlango(dot)com
- keithlango(at)keithlango(dot)com
If you need to reach me please email me at...
- keith(dot)lango(at)yahoo(dot)com
Monday, September 01, 2008
Zoe is green.
Here's a fun little something. A cute short film called L'amie de Zoe, directed by Matthieu Roussel. I really like the visual approach. Anytime people try to do something different with CG animation I feel happy. Take a moment and have a look.
click to watch the film.
click to watch the film.
Saturday, August 30, 2008
Time & Chance
Here's a fun little diversion for your Labor Day weekend. I got this note from good friend of the Lango World Domination Headquarters, Tim Hodge...
"Time & Chance" is part of the GTTV Summer Film Competition. It's an online film festival that will be over before you know it.
Out of over 150 entries, "Time & Chance" was one of 6 that is being featured!
Click HERE to see it!
It is a subscription based viewership, so it will cost you about $1.50 to watch the film. (If you don't want to subscribe, you won't hurt my feelings.)
Feel free to forward this to your friends!
Enjoy!- T
This is Tim's short film that he recently completed. I did some CG work for Tim on the short. My primary role was to texture, rig and animate the flies. Other folks contributed to the animation and did other things, but I can't remember everybody and what they did. I guess that's what the credits are for, huh? So if you contributed to this fine little film be sure to speak up in the comments and get your share of the love.
Check out all the fun on Tim's Time & Chance blog. It's fun for the whole family! And let's not forget to say Congrats to Tim on making the film! It's always a huge achievement to get one done. Now do more! ;)
Wednesday, August 27, 2008
Animated "Acting"
How about this for a philosophical question...
Do animated characters "act"? And what about animators? Do we "act"?
Acting, by definition, is when a person pretends to behave like another person in another place at another time. Even if they're pretending to be themselves in a real place we are still stuck with a person pretending to live a moment that does not currently exist. All acting comes down to a falsehood. A false person, a false place or a false moment. One or more of the three. Acting is pretending. Without pretending you don't have acting.
So when I am animating, am I "acting"? Not really. When I animate I am not pretending to be a character in some other moment in some imaginary place. I make no pretense about it- I am Keith, sitting at my desk animating this scene.
Similarly the character on the screen is not pretending to be anything, either. Bugs Bunny running away from Elmer Fudd is Bugs Bunny running away from Elmer Fudd. He is not pretending to be Bugs Bunny running away from Elmer Fudd. The animated character is not pretending- they are just being themselves*. This is their life, this is their moment and there's nothing false about it.
As an animator am I pretending to be Bugs Bunny? Aside from the physical difficulties of such a thing, not really. So what is it that I'm doing if I'm not 'acting'? I prefer to think of it as imagining. I am most successful when I can simply imagine the character just being themselves in whatever moment of their lives that I am called upon to animate. The key to this is to know the character. That's it. Insofar as I struggle to express a character believably it shows that I don't really know that character. Want proof? OK, try this....
Think of someone you know very well. Then imagine they are running late for work and have just hit their 5th red light in a row. You can see them, can't you? You can imagine exactly what the look on their face would be, how their hands would be gripping the steering wheel- what they'd do and how they'd behave while they wait for that light to change to green. And you know that what you are 'seeing' in your mind's eye is not what you would do in that moment, but it is what this person you know very well would do. They have unique actions, mannerisms, expressions and gestures that you don't use, but you can "see" them. At this very moment I can imagine my Dad in the situation I just described and I can see him as clear as day, how he'd act and everything- and he's been dead for 8 years. Today my Dad is no more physically real on this earth than Bugs Bunny- but as a character he's very real and I know him very well.
And this isn't hard at all. Why? Because I've already known how to do this from the time I was a kid. And so do you.
The hard part in this comes when a character hasn't been defined very well for you by the director/writer/story people. You don't have enough to get to 'know' the character. Or worse, we're too lazy to get to know the character. It's at that moment that we fall back on generic gestures or expressions, or we copy ourselves acting just to get some believable motion on the screen. To me that's a poorer solution compared to the power of knowing the character. In animation if we had characters that were more clearly defined and the imagination to see them being themselves, then perhaps we can maybe break free from the generic "everything same" characters we are so prone to make.
* OK, exception would be when Bugs Bunny dresses in drag to fool Elmer Fudd. So in that sense, yes an animated character does "act".
Do animated characters "act"? And what about animators? Do we "act"?
Acting, by definition, is when a person pretends to behave like another person in another place at another time. Even if they're pretending to be themselves in a real place we are still stuck with a person pretending to live a moment that does not currently exist. All acting comes down to a falsehood. A false person, a false place or a false moment. One or more of the three. Acting is pretending. Without pretending you don't have acting.
So when I am animating, am I "acting"? Not really. When I animate I am not pretending to be a character in some other moment in some imaginary place. I make no pretense about it- I am Keith, sitting at my desk animating this scene.
Similarly the character on the screen is not pretending to be anything, either. Bugs Bunny running away from Elmer Fudd is Bugs Bunny running away from Elmer Fudd. He is not pretending to be Bugs Bunny running away from Elmer Fudd. The animated character is not pretending- they are just being themselves*. This is their life, this is their moment and there's nothing false about it.
As an animator am I pretending to be Bugs Bunny? Aside from the physical difficulties of such a thing, not really. So what is it that I'm doing if I'm not 'acting'? I prefer to think of it as imagining. I am most successful when I can simply imagine the character just being themselves in whatever moment of their lives that I am called upon to animate. The key to this is to know the character. That's it. Insofar as I struggle to express a character believably it shows that I don't really know that character. Want proof? OK, try this....
Think of someone you know very well. Then imagine they are running late for work and have just hit their 5th red light in a row. You can see them, can't you? You can imagine exactly what the look on their face would be, how their hands would be gripping the steering wheel- what they'd do and how they'd behave while they wait for that light to change to green. And you know that what you are 'seeing' in your mind's eye is not what you would do in that moment, but it is what this person you know very well would do. They have unique actions, mannerisms, expressions and gestures that you don't use, but you can "see" them. At this very moment I can imagine my Dad in the situation I just described and I can see him as clear as day, how he'd act and everything- and he's been dead for 8 years. Today my Dad is no more physically real on this earth than Bugs Bunny- but as a character he's very real and I know him very well.
And this isn't hard at all. Why? Because I've already known how to do this from the time I was a kid. And so do you.
The hard part in this comes when a character hasn't been defined very well for you by the director/writer/story people. You don't have enough to get to 'know' the character. Or worse, we're too lazy to get to know the character. It's at that moment that we fall back on generic gestures or expressions, or we copy ourselves acting just to get some believable motion on the screen. To me that's a poorer solution compared to the power of knowing the character. In animation if we had characters that were more clearly defined and the imagination to see them being themselves, then perhaps we can maybe break free from the generic "everything same" characters we are so prone to make.
* OK, exception would be when Bugs Bunny dresses in drag to fool Elmer Fudd. So in that sense, yes an animated character does "act".
Friday, August 22, 2008
Messin' around with the 'toons
I've been messing around with various little animation tests done in a very cartoony style. You know, just for kicks.

click to play a very short clip
Animated on 2's, for those that are keeping score at home. I probably could have done the leg scrambles on 1's, but I wanted to see how it looked on 2's.

click to play a very short clip
Animated on 2's, for those that are keeping score at home. I probably could have done the leg scrambles on 1's, but I wanted to see how it looked on 2's.
Sunday, August 17, 2008
Aardman/Star Wars mash-up
Genius! I love silly stuff like this. :)
Sunday, August 10, 2008
A question from an APT student....
I just had an email with one of my APT students and I thought that it was an interesting one- so I thought I'd share it with you. It's a super common problem in animation. You think everything is OK in one phase of the scene, and then you move on to the next phase and suddenly the stuff looks like crud! Problems, problems everywhere. It can be discouraging if you let it. So in an effort to kinda "see ahead" and fix things before they get ugly my student asked...
How do I avoid running into the kind of problems that I faced on that scene? I ask because I couldn't see some problems in stepped mode. Is "more breakdowns" the answer? Then again, is it normal to see so much junk once we go to linear mode?I remember this being perhaps the biggest struggle for so many CG animators- and I mean pros working on films. Everybody has that "Aw geez, this looks like crap!" stage right after blocking. When you watch your finished blocking in stepped mode things look like they have life and are so "right". Then you throw all the tangents to linear or spline and it seems like it all falls apart. Everybody wants to know some secret or trick to avoiding that ugly stage. Such a trick has always eluded us. The reason why is simple- it doesn't exist. Here's what I wrote in reply to the student's question...
I think there's a point where you can see what you see in a scene and you can't see anything more until you move on. Animating scenes is like exploring a wooded territory. You can fly over it with a plane, you can study maps, you can plan and practice- but until you start getting into the woods you don't really know everything that's there. And even when you get 1/3 of the way through the territory you can see ahead, you've learned some things and you can now make a solid plan of progress, but until you go forward you'll never really know what you have on your hands. Scenes are like that sometimes. You do what you can do in blocking and then when you're happy with it- allowing that you've thought it through and have worked it to your satisfaction- you move on. You'll find new things every step of the way. It's not a failing or a problem or a weakness that needs to be fixed. It's just animation. Funny, it's also exactly like life. :)There will always be problems in a scene no matter what stage you're at- even when it's "done". Just keep moving forward.
Thursday, August 07, 2008
Wither the "inherent appeal" of CG?
Amid Amidi points up a nicely done bit of commercial advertising over on the Cartoon Brew. The animators used CG to emulate the old stop-motion look and palette from days gone by. And the spot is really, really well done. But Amid takes issue with the use of CG as merely a tool of emulation of other visual styles. To quote the man himself...
What is the inherent appeal of CG? Does it even have one?
The comments in response to the Brew post are actually very well thought out, including Amid's own replies. You should take the time to read them. These questions have been something I've kicked around here on this blog in the past. Ultimately I never was able to find a cohesive answer that laid all arguments and questions to rest. One commenter on the Cartoon Brew post has this to offer...
It’s a well done spot, no question about it, but I have mixed feelings about it. Frankly I’m getting tired of CG directors evoking charm in their work by cashing in on the audience’s fondness for older animation techniques. If you’re using CG, why not explore the inherent appeal in your chosen technique instead of using it to mimic a look from decades ago?It's a fair question. However the reply comes in the form of yet another question- a simple, yet confounding one.
What is the inherent appeal of CG? Does it even have one?
The comments in response to the Brew post are actually very well thought out, including Amid's own replies. You should take the time to read them. These questions have been something I've kicked around here on this blog in the past. Ultimately I never was able to find a cohesive answer that laid all arguments and questions to rest. One commenter on the Cartoon Brew post has this to offer...
Couldn’t using CG to “mimic a look from decades ago” technically be considered “the inherent appeal in your chosen technique”?That's probably the best answer yet. It's not too far from the one I came to last year. I see CG more as a tool of collage. It can be just about anything you want it to be. The untapped potential of CG (to me, at least) is that it removes the technical barriers that would otherwise keep diverse styles and techniques from being used together. I'd like to see what can be done with that potential for mixture.
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