Tuesday, November 25, 2008
Tastes like chicken....
"Hmm. Tastes like chicken." We always say that when something doesn't have a distinct flavor, don't we?
When I lived in the Chicago area some years ago we bought our first home in one of those 'corn field' subdivisions. If you've spent much time in the US you know the type- cookie cutter houses on streets named Raleigh Trail, Snowbird Trace and Chadwicke Court. Homes that were planned and picked out of a catalog, cropping up in vast fields that used to grow corn before houses.
It was a good first home, we were thankful for it. But even then we knew there were problems with the idea. It was very far out, the neighborhoods were growing faster than weeds and we wondered at the breakneck pace of it all. Soon the entire area filled in with three huge shopping centers, a Walmart, Target and a Costco, four humongous supermarkets, 5 complete sub-divisions containing 700 homes each and two huge movie theaters. It went from sleepy farm roads cutting through endless cornfields to a full blown 21st century American suburb in just 3 years. Back then I had my doubts about the sustainability of that trend. Turns out we're seeing the fallout now in ye olde real estate bust (a bust that we happily avoided by selling into the rising market, not the falling one. Not that I was smart or anything- just blessed. Even a blind squirrel finds a nut now and then). Ultimately every Builder Bob with a hammer went into business building and selling cookie-cutter homes. It was like printing money- and for a while it worked. The end result? Lots of houses, all with the same feel, made with homogenized factory monotony with little or no charm or character. The houses, while fine homes and certainly quite comfortable and liveable, were utterly unremarkable with their smooth vinyl siding nestled amid a sea of meandering cul-de-sacs and lanes with no trees. Once while we lived in this stamped out subdivision an older fellow in his early 60's got lost going for a walk in his own neighborhood one cloudy afternoon. When asked how he got lost he replied "Everything's the same!". There were no unique landmarks, no memorable places to turn or recall. Everything blurred into a beige haze of vinyl.
What's this got to do with Bolt? Seems it's not exactly been a gang buster in ye olde box office on its opening weekend. $26million is all. While that's not a disaster, it's no doubt well below what the Mouse House was gunning for with this film. It was their first film made "from the ground up" at Disney under the creative guidance of their newly installed Pixar leadership. There were no compromises with the old Eisner Disney in the creative direction of Bolt like there were in Meet the Robinsons (which opened with similarly yawn inducing $24million). Nope, this film was done completely the Lasseter way and I'm sure the expectation was that they'd get Pixar's blockbuster results. Something odd happened on the way to the theaters- the audience forgot to come. Like those comfortable & liveable tract houses, Bolt was a comfortable, decently crafted film that was for all intents and purposes utterly indistinguishable from the littany of other comfortable, decently crafted CG animated films that have come before it. The landmarks have been erased and the audience got lost in the sea of "Everything's the same".
Cycles run their course. All of them. How close are we to CG's Hercules?
Wednesday, November 19, 2008
Cool Blender feature....
Kinda neat stuff. The actual tool use in the window looks nice and simple- but the steps needed to get there seem klunky. That's my beef with Blender- I find its interface and usability to be problematic. At least for me it is. Still, this is a great feature. Blender is developing nicely- and it's free. Pretty cool.
AniSculpt Tutorial -- Pepeland from psl on Vimeo.
AniSculpt test_01 (ball and character) from psl on Vimeo.
Hat tip to Virgilio Vasconcelos.
AniSculpt Tutorial -- Pepeland from psl on Vimeo.
AniSculpt test_01 (ball and character) from psl on Vimeo.
Hat tip to Virgilio Vasconcelos.
Wednesday, November 05, 2008
OK, let's try this instead...
Getting back up on the horse. Ahem.
Anyhow, following up on that last (embarrassing) post, here are some sequential drawings to check out for a few movements in the Sylvester clip. The first one is kinda neat- his tongue is completely in and then the next drawing is completely out- and not just out, but down to his belly out! Check it...
Each of these drawings were held for 2 frames. I think the reason you can get away with this is that the rest of the body isn't changing quite so drastically. It's changing, but the general silhouette is basically the same.
Now we get to the happy feet stamping. Again, back to back drawings held on 2's. First, the right foot is down and the left foot is up.
No breakdown or inbetweens. Just extremes. I've tried this in Cg and it's really hard to make it look as good as it does here. One thing I learned is to not cycle between two leg position/shapes that are exactly the same, but to keep it varied as the legs hammer back and forth like that. The dry brush is the real key, though. That's what I think, at least. But what do I know? I do know that motion blur doesn't work as a dry-brush replacement.
And now for giggles, we can check out how he switches from the foot stamping happiness to the scramble run off screen...
Anyhow, following up on that last (embarrassing) post, here are some sequential drawings to check out for a few movements in the Sylvester clip. The first one is kinda neat- his tongue is completely in and then the next drawing is completely out- and not just out, but down to his belly out! Check it...
Each of these drawings were held for 2 frames. I think the reason you can get away with this is that the rest of the body isn't changing quite so drastically. It's changing, but the general silhouette is basically the same.
Now we get to the happy feet stamping. Again, back to back drawings held on 2's. First, the right foot is down and the left foot is up.
Next, the right foot is up and the left foot is down.
No breakdown or inbetweens. Just extremes. I've tried this in Cg and it's really hard to make it look as good as it does here. One thing I learned is to not cycle between two leg position/shapes that are exactly the same, but to keep it varied as the legs hammer back and forth like that. The dry brush is the real key, though. That's what I think, at least. But what do I know? I do know that motion blur doesn't work as a dry-brush replacement.
And now for giggles, we can check out how he switches from the foot stamping happiness to the scramble run off screen...
That's crazy stuff. Those 4 drawings are back-to-back-to-back-to-back in the scene, each held for 2 frames.
And this is a 'simple' scene. The stuff with him emptying out the drawers just before this is flat out amazing. Go watch the entire short. "Canned Feud". It's on the Loony Tunes Golden Collection DVD set, first volume, disc 4. The entire short is just jam-packed with gold like this. Who's doing stuff like this these days? Who in CG animation even thinks like this?
A study in cartoon timing.. UPDATED
UPDATE: Well, whaddya know- I'm an idiot.
Commenter Lampshademan suggested the timing might be a frame rate glitch in the movie file due to the DVD capture. So after trying to find the right combination of software that lets me get accurate frame stepping through a clip from a DVD I was finally able to verify that the scene is basically animated on 2's. All of the drawings, except for the first one of the hold and the last 8 (for the run off screen) are held for two frames each.
Nothing to see here folks. Well, except for a red-faced idiot.
But enjoy the fun animation anyhow.
And I will talk about the change from one drawing to the next because there's some fun stuff going on.
Commenter Lampshademan suggested the timing might be a frame rate glitch in the movie file due to the DVD capture. So after trying to find the right combination of software that lets me get accurate frame stepping through a clip from a DVD I was finally able to verify that the scene is basically animated on 2's. All of the drawings, except for the first one of the hold and the last 8 (for the run off screen) are held for two frames each.
Nothing to see here folks. Well, except for a red-faced idiot.
But enjoy the fun animation anyhow.
And I will talk about the change from one drawing to the next because there's some fun stuff going on.
Monday, November 03, 2008
My take on the US election....
Would you like to be stabbed with a sharp stick in the right eye or the left eye?
That's it. Those are your choices.
We'll talk about this again in 4 years.
That's it. Those are your choices.
We'll talk about this again in 4 years.
Thursday, October 23, 2008
This is bad news...
I just got an email from Autodesk today saying they have bought out Softimage from Avid.
Bad, bad, bad, bad.
I'm not a user of XSi (Softimage's flagship 3d software). Except for reviewing the work of the occasional student who uses it I haven't felt a need to learn it. I've been using Maya for almost 10 years now and it just works for me with all the tools and stuff I have for it. But that's beside the point. As far as I can tell XSi is a solid tool. If there has been one group that has been the leader in innovative ideas for general purpose CG tools over the last few years it's been the XSi team. By contrast the stuff sitting under Autodesk's banner has languished. Except for the occasional tweak here or there, 3DS Max is still basically the same tool it was when I used it at Blur 5 years ago. And Maya hasn't moved very far since Alias sold out to Autodesk a few years ago. Just tweaks and window dressing. Autodesk is where 3d programs go to get stale.
Healthy competition is always better for customers than monopolies- and right now we have a veritable monopoly in the CG animation software business. Autodesk owns 3D Studio Max, Maya, Motion Builder, Mudbox and now Softimage XSi and it's ancillary technologies. What's left out there for commercially available professional level Cg production software? Um.. not much. Yes, there's Z-Brush, Silo, Modo, etc., but those aren't backbone systems, they're specific-use tools. Basically the applications under the Autodesk name represent well north of 90% of the primary programs used in the CG business.
Most Cg products have seen a significant reduction in innovative development and thinking over the past few years, but expect that decline to accelerate. At some point consolidation of development is going to occur at Autodesk and we're going to end up with fewer choices.
If anything this development marks the end of the 'big backbone one stop shop' software solutions for CG. Look for more specific use tools that interface with back bone systems to emerge.
Bad, bad, bad, bad.
I'm not a user of XSi (Softimage's flagship 3d software). Except for reviewing the work of the occasional student who uses it I haven't felt a need to learn it. I've been using Maya for almost 10 years now and it just works for me with all the tools and stuff I have for it. But that's beside the point. As far as I can tell XSi is a solid tool. If there has been one group that has been the leader in innovative ideas for general purpose CG tools over the last few years it's been the XSi team. By contrast the stuff sitting under Autodesk's banner has languished. Except for the occasional tweak here or there, 3DS Max is still basically the same tool it was when I used it at Blur 5 years ago. And Maya hasn't moved very far since Alias sold out to Autodesk a few years ago. Just tweaks and window dressing. Autodesk is where 3d programs go to get stale.
Healthy competition is always better for customers than monopolies- and right now we have a veritable monopoly in the CG animation software business. Autodesk owns 3D Studio Max, Maya, Motion Builder, Mudbox and now Softimage XSi and it's ancillary technologies. What's left out there for commercially available professional level Cg production software? Um.. not much. Yes, there's Z-Brush, Silo, Modo, etc., but those aren't backbone systems, they're specific-use tools. Basically the applications under the Autodesk name represent well north of 90% of the primary programs used in the CG business.
Most Cg products have seen a significant reduction in innovative development and thinking over the past few years, but expect that decline to accelerate. At some point consolidation of development is going to occur at Autodesk and we're going to end up with fewer choices.
If anything this development marks the end of the 'big backbone one stop shop' software solutions for CG. Look for more specific use tools that interface with back bone systems to emerge.
Good ol' Tommy boy made a lot of sense....
Too bad we stopped paying attention to him oh, about 100 years ago now.
A quote that speaks to today's world.
"The central bank is an institution of the most deadly hostility existing against the Principles and form of our Constitution.... If the American people allow private banks to control the issuance of their currency, first by inflation and then by deflation, the banks and corporations that will grow up around them will deprive the People of all their property until their children will wake up homeless on the continent their Fathers conquered."There was one other trivial scrap of paper this fellow once authored. The Declaration of Independence.
More interesting thoughts from the third president of the United States can be found here...
Tuesday, October 14, 2008
Thursday, October 09, 2008
APT Student Animation: Sunny Kharbanda
Sunny Kharbanda first took his first APT session this summer. He wanted to improve pushing his poses, add some texture to his phrasing, make better acting choices as well as tighten up his polishing skills. Here is one of the better pieces that he made before the APT...
I like the boldness and willingness to take chances with such a challenging clip. But there's a few things here and there that could use some help. The poses are awkward at places, alot of the poses are the same intensity so the texture is lacking and the arcs, eases and overlap need more polish. It's not terrible, but it has areas that could use improvement.
After 4 weeks in the APT this is what Sunny was able to produce...
The polish is much stronger, the acting is interesting (and funny), the phrasing and texture are more defined and his poses feel more comfortable while at the same time being stronger and more graphically appealing. Overall it's a solid improvement.
Sunny is currently wrapping up work on his second APT session. Wait until you see what he's done in this latest class- it's really, really good. I can't wait to show it to everybody when it's done.
I like the boldness and willingness to take chances with such a challenging clip. But there's a few things here and there that could use some help. The poses are awkward at places, alot of the poses are the same intensity so the texture is lacking and the arcs, eases and overlap need more polish. It's not terrible, but it has areas that could use improvement.
After 4 weeks in the APT this is what Sunny was able to produce...
The polish is much stronger, the acting is interesting (and funny), the phrasing and texture are more defined and his poses feel more comfortable while at the same time being stronger and more graphically appealing. Overall it's a solid improvement.
Sunny is currently wrapping up work on his second APT session. Wait until you see what he's done in this latest class- it's really, really good. I can't wait to show it to everybody when it's done.
Tuesday, October 07, 2008
Cars 2??
Hunh. I didn't know there was a sequel to Doc Hollywood.
This kinda flew under my radar. Am I the only one who missed this? Is this a for real movie or am I being punk'd? I thought Cars was arguably Pixar's weakest film to date. So if ever there was fertile ground for a sequel...
I'm certain it will make a tidy profit, though.
Just like Jungle Book 2.
Just like Shrek 3.
This kinda flew under my radar. Am I the only one who missed this? Is this a for real movie or am I being punk'd? I thought Cars was arguably Pixar's weakest film to date. So if ever there was fertile ground for a sequel...
I'm certain it will make a tidy profit, though.
Just like Jungle Book 2.
Just like Shrek 3.
Thursday, October 02, 2008
APT Student Animation: Anand Kumar
Anand Kumar is one of my favorite APT students. Anand has been in my APT twice, both times focusing on learning more extreme cartoon animation style. The first time was definitely a learning process as he broke out of his comfort zones as a Cg animator. During his second class I could really see that he was "getting it". He was beginning to think like a cartoon animator.
Here is a nice sample of what Anand was doing before this latest APT class...
Not bad. There's some nice stuff going on. It's a little lacking in some technical polish, but overall it's pretty solid. However it doesn't stand out- I don't think it's unfair to say that it's pretty typical of most CG scenes you see.
Now here are two scenes that he recently completed in APT. First an acting scene...
And now a more 'technical' motion exercise...
Now that's a different way to go. I really like seeing this style being explored in CG. It's been a lot of fun teaching this stuff. I grew up watching cartoons- it's what made me want to be an animator in the first place. Not surprisingly Anand felt the same way. He wrote me...
Here is a nice sample of what Anand was doing before this latest APT class...
Not bad. There's some nice stuff going on. It's a little lacking in some technical polish, but overall it's pretty solid. However it doesn't stand out- I don't think it's unfair to say that it's pretty typical of most CG scenes you see.
Now here are two scenes that he recently completed in APT. First an acting scene...
And now a more 'technical' motion exercise...
Now that's a different way to go. I really like seeing this style being explored in CG. It's been a lot of fun teaching this stuff. I grew up watching cartoons- it's what made me want to be an animator in the first place. Not surprisingly Anand felt the same way. He wrote me...
I will be doing more of this stuff :-) its fun and challenging to do. ... This APT has really been an eye opener for me . ... I wanna do moreeeeee... :-)So congrats to Anand for a job well done. I'm sure he's only going to get better and better at this sort of thing.
e-mail problems solved. (i hope)
Well, the new domain and host service is up and running and tests show that 4 out of 5 dentists are able to email me at my email addresses -- keith(at)keithlango(dot)com and keithlango(at)keithlango(dot)com.
So if you tried getting through to me before and it bounced or failed, try again. It should work. Heavy emphasis on "should".
So if you tried getting through to me before and it bounced or failed, try again. It should work. Heavy emphasis on "should".
Wednesday, October 01, 2008
VTS Back Issue store updated
Ahh, the world is indeed a better place for our children this morning.
I had fallen a bit behind on updating the VTS back issue store. Well, I got off my butt this morning and updated the store. (Well, I was sitting when I did it, so I guess I didn't actually get off my butt. Details, details.)
Anyhow, VTS36, 37 and 38 are now available if you were waiting for them. VTS36 and 37 are about animating to music and VTS38 is the first of a three video series on body mechanics. If you're interested in these or any of the other VTS back issue videos, well check out the VTS back issue store here.
And as for my loyal VTS subscribers I have updated your page, too. Now you guys can get VTS41, 42 and 43. VTS41 is a quick lesson on cartoon animation as it was taught to one of my advanced APT students. VTS42 and 43 are the first of many videos where I animate an actual scene from beginning to end, explaining every thought and action along the way. It's a different approach to the VTS that attempts to tie together all the various theories, tips and ideas that have been covered in the VTS from the very beginning.
What is this VTS of which I speak? I'm glad you asked, and I have this very handy-dandy FAQ about the subject. Check it out and be sure to speak to your doctor to see if the Video Tutorial Series is right for you.
We now return you to your regularly scheduled blog.
Friday, September 26, 2008
Hell Kitchen -- short film
A former APT student of mine, Raoul Olou, - along with his friend Sigmund Payne - have recently posted their short film called Hell Kitchen online.
It's fun and I love the visual style of the short. It's a very clever use of CG. I love how europeans are able to think outside the hyper-realism box. Congrats go out to Raoul and Sigmund for a great job on a very cool little film
Friday, September 19, 2008
What's up with the APT?
A few weeks back I mentioned that I would announce some news regarding future APT classes here. (What's an APT class? Read the FAQ for all the info). Since I like to try and keep my word, here's the scoop.
APT class #4 was a great success. It wrapped up in the middle of August. The students all enjoyed the course and they showed a lot of improvement. I'm going to put together a few examples of their stuff here this week or next. I think you'll really like what they did.
So what about the next APT class? Funny you ask. It's actually already begun. But wait? When did I announced it? Who's taking it? Well, I didn't announce it publicly. I reserved APT #5 for former APT students who wanted another session, as well as a few folks I know who had been wanting to take the course for a while but kept missing out. So APT5 is full, and like I said, it's already begun. Sorry about that.
So what about the class after that? Will there be another class after APT5? Yes, there will. But there's a catch- just like APT5, APT6 is already full. What!?!?! Yup, so many former students got so much out of their previous time in the APT that they filled up two sessions to get even more. So APT6 is scheduled for the middle of November to just before Christmas, but it's full.
Basically, what I'm saying is that the APT is sold out for the remainder of 2008. Yeah, kinda stinks, huh?
OK. Now I know what some of you are thinking. "Hey, I wanted to take an APT class. How can I sign up if I don't even know a class is coming up?" It's a fair question. But fear not, weary traveler! I have plans for more APT classes after these next two are out of the way. And that's why I'm here talking about it. :)
I have plans for APT7 and APT8 to happen in early 2009. APT7 is tentatively scheduled for mid-January to mid-February of 2009. APT8 is tentatively scheduled for March of 2009. After that, we'll see where we stand. But the cool thing is that you don't need to wait until January or March to get your name on the list.
A list? Did he just say there's a list?
Yeah, I'm gonna have a list. See, in the past I would announce a registration date and it would be first come first served and anybody that missed out was just out of luck until the next announced class. But when APT4 sold out in under 25 minutes I realized that I need to create a waiting list for those who missed out. So that's what I'm going to do. Starting today- right now- I am taking names for APT7 and APT8. The names will go on a waiting list in the order they are received. Those first on the list will get first chance to take a spot for the class of their choice when the time comes for them to commit.
If you email me to get on the waiting list for APT7 or APT8 you won't be charged any money today. That will wait until we are much closer to the class dates. And no, there is no commitment by getting on the waiting list- but please only respond if you are serious about taking an APT class. I don't want the waiting list to be filled with a lot of names that will end up backing out later. But if you are serious about taking an APT class and if early 2009 fits your lifestyle then send me an email and get on the list!
Send your reply to....
keith(dot)lango(at)yahoo(dot)com
Be sure to put "APT List" in the subject somewhere, and if you have a preference for APT7 or APT8 be sure to let me know. Once I get your name I'll add it to the list of those in line to take an APT class. My inbox is waiting and ready to recieve your reply. :)
APT class #4 was a great success. It wrapped up in the middle of August. The students all enjoyed the course and they showed a lot of improvement. I'm going to put together a few examples of their stuff here this week or next. I think you'll really like what they did.
So what about the next APT class? Funny you ask. It's actually already begun. But wait? When did I announced it? Who's taking it? Well, I didn't announce it publicly. I reserved APT #5 for former APT students who wanted another session, as well as a few folks I know who had been wanting to take the course for a while but kept missing out. So APT5 is full, and like I said, it's already begun. Sorry about that.
So what about the class after that? Will there be another class after APT5? Yes, there will. But there's a catch- just like APT5, APT6 is already full. What!?!?! Yup, so many former students got so much out of their previous time in the APT that they filled up two sessions to get even more. So APT6 is scheduled for the middle of November to just before Christmas, but it's full.
Basically, what I'm saying is that the APT is sold out for the remainder of 2008. Yeah, kinda stinks, huh?
OK. Now I know what some of you are thinking. "Hey, I wanted to take an APT class. How can I sign up if I don't even know a class is coming up?" It's a fair question. But fear not, weary traveler! I have plans for more APT classes after these next two are out of the way. And that's why I'm here talking about it. :)
I have plans for APT7 and APT8 to happen in early 2009. APT7 is tentatively scheduled for mid-January to mid-February of 2009. APT8 is tentatively scheduled for March of 2009. After that, we'll see where we stand. But the cool thing is that you don't need to wait until January or March to get your name on the list.
A list? Did he just say there's a list?
Yeah, I'm gonna have a list. See, in the past I would announce a registration date and it would be first come first served and anybody that missed out was just out of luck until the next announced class. But when APT4 sold out in under 25 minutes I realized that I need to create a waiting list for those who missed out. So that's what I'm going to do. Starting today- right now- I am taking names for APT7 and APT8. The names will go on a waiting list in the order they are received. Those first on the list will get first chance to take a spot for the class of their choice when the time comes for them to commit.
If you email me to get on the waiting list for APT7 or APT8 you won't be charged any money today. That will wait until we are much closer to the class dates. And no, there is no commitment by getting on the waiting list- but please only respond if you are serious about taking an APT class. I don't want the waiting list to be filled with a lot of names that will end up backing out later. But if you are serious about taking an APT class and if early 2009 fits your lifestyle then send me an email and get on the list!
Send your reply to....
keith(dot)lango(at)yahoo(dot)com
Be sure to put "APT List" in the subject somewhere, and if you have a preference for APT7 or APT8 be sure to let me know. Once I get your name I'll add it to the list of those in line to take an APT class. My inbox is waiting and ready to recieve your reply. :)
APT news coming later today...
I've been a bit behind on this, but I did promise to get an update out regarding the APT. Keep your eyes on this space for more news soon.
Thursday, September 18, 2008
Pushing poses
Here's something I thought would be neat to pass along. One of my APT students emailed me expressing their frustration with when and how and how much to push a pose. They were struggling with making pushed poses that didn't feel broken, or just 'off'. As a result they tended to be very cautious in their efforts to push things. Here's what I wrote to them. See if maybe it helps some of you guys out there...
I have another bit on pushing timing, but I'll save that for later.
When it comes to poses you must always have a strong sense of balance. Even pushed poses need to have balance and proper weight. For any pose held for more than 2 frames balance is absolutely critical. So when you push a pose, don't push it to the point that it becomes awkward or off balance. You can go from big pose to big pose, but the poses themselves need to be functional. Another note on a pushed pose- you can push it, but the pose needs to feel like it wouldn't be breaking bones, pulling muscles or dislocating joints inside the body. A cartoon character can have more elastic anatomy, but they still have an anatomy. The poses you choose should be true to that anatomy. More normally proportioned and human the character looks, the narrower the range of what 'pushed' can be before things feel broken. The more cartoon the design the greater the range of pushed before things break. Push the pose, but honor the anatomy. Look at this Bugs Bunny pose...
That's pushed for sure, but it still has balance and it still looks like he's not broken inside. Would you or I look like that if we did that 'pose'? No, but we're made of different anatomical stuff. You need to respect the anatomy, but still not be afraid to make things with more energy. Here's a page from an old Disney 'How To Animate' book that really illustrates the idea.
I have another bit on pushing timing, but I'll save that for later.
Tuesday, September 16, 2008
MAJOR email problems
I'm having more problems with my hosting service. At any rate, my email addresses connected with the keithlango.com domain have been down since last Thursday. They have been behaving very erratically for over a month now, actually. A permanent solution is currently being enacted, but I do not know when it will be finalized.
So if you've been trying to reach me since last Thursday Sept 11th, and you have not heard back from me (or you have gotten an email bounce notice) then please know that I'm not blowing you off. I just have not received anything for days at these following addresses.....
If you need to reach me please email me at...
So if you've been trying to reach me since last Thursday Sept 11th, and you have not heard back from me (or you have gotten an email bounce notice) then please know that I'm not blowing you off. I just have not received anything for days at these following addresses.....
- keith(at)keithlango(dot)com
- keithlango(at)keithlango(dot)com
If you need to reach me please email me at...
- keith(dot)lango(at)yahoo(dot)com
Monday, September 01, 2008
Zoe is green.
Here's a fun little something. A cute short film called L'amie de Zoe, directed by Matthieu Roussel. I really like the visual approach. Anytime people try to do something different with CG animation I feel happy. Take a moment and have a look.
click to watch the film.
click to watch the film.
Saturday, August 30, 2008
Time & Chance
Here's a fun little diversion for your Labor Day weekend. I got this note from good friend of the Lango World Domination Headquarters, Tim Hodge...
"Time & Chance" is part of the GTTV Summer Film Competition. It's an online film festival that will be over before you know it.
Out of over 150 entries, "Time & Chance" was one of 6 that is being featured!
Click HERE to see it!
It is a subscription based viewership, so it will cost you about $1.50 to watch the film. (If you don't want to subscribe, you won't hurt my feelings.)
Feel free to forward this to your friends!
Enjoy!- T
This is Tim's short film that he recently completed. I did some CG work for Tim on the short. My primary role was to texture, rig and animate the flies. Other folks contributed to the animation and did other things, but I can't remember everybody and what they did. I guess that's what the credits are for, huh? So if you contributed to this fine little film be sure to speak up in the comments and get your share of the love.
Check out all the fun on Tim's Time & Chance blog. It's fun for the whole family! And let's not forget to say Congrats to Tim on making the film! It's always a huge achievement to get one done. Now do more! ;)
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