Thursday, October 26, 2006

Do Me A Favor… Now in Dutch!!

Big thanks to my friend and colleague (we worked together at both Blur & DNA) Wim Bien for taking the time to translate my latest tutorial about favors, eases and spacing into the entertaining language of Dutch. Dutch seems so foreign to me, but I do have a Dutch favorite word now.

Voorbeeld.

Go ahead and say it out loud. Isn’t that fun sounding? You can’t help but smile when you say “voorbeeld”, can you? Oh, it means “example”. I think. Anyhow, check out Wim’s fine translation of this tutorial if you’re into the Dutch thing. And check out Wim’s site as well. He’s got some nice animation there. I remember when he did this one.
spiritbear.jpg

I really liked it then and I still dig it now. Willi Hammes did the scene set up/modeling/texturing/lighting. Wim did the animation. Both did an amazing job on this screen test for a film we were bidding on at Blur. Too bad it never got made.

Wednesday, October 25, 2006

Happy Birthday, Mike!

Today (October 25th) is my brother Mike’s 39th birthday. I dunno if he’ll be reading today, but just in case- Happy Birthday! I hope you have a good one, bro.

Sunday, October 22, 2006

Animation Workshop in Sao Paulo

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This weekend I am in the lovely city of Sao Paulo, Brazil. I’ve been invited by the good guys at Melies, an animation and Cg graphics school here. Yesterday I gave a fun filled 6 hours workshop on animation and today we’re getting ready to do it all over again for a new crowd. The enthusiasm of the students is always the funnest part of these things. John & Marcelo of Melies have gone out of their way to make me feel welcome here and I am having a great time. They even invited me to play soccer (futebol) with them on Thursday night and everybody was so cool and friendly. Every week they get their students and faculty together for a friendly night of running around. It’s a great way to bring everybody together and to shake off some of that Cg blubber that can build up from sitting in front of a monitor all day and night. If I’m lucky I’ll soon have photos of me running around in my shiny new soccer shoes. I’ve even had a chance to meet a few VTS subscribers in person. How odd that they see me each month- and they STILL decided to come and listen to me. These poor people need help. They’re obviously deranged. Heh.
Keep your eye on this school. Seriously, I’m impressed. In just over a year of operation they’re already doing great things and I believe that they will quickly establish themselves as one of the better animation & Cg schools in the world.

Wednesday, October 18, 2006

VTS20 is…. coming!

Sorry for the slight delay folks, but it will be released later today. Uploading the thing often takes a number of tries and then it doesn’t go as fast as it used to when i lived in the States. I apologize for the inconvenience. I’ll update this post as soon as it’s up.

Saturday, October 14, 2006

A World Away…

Check this out…

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Almost 2 feet of snow in my home town of Buffalo, NY. Now this is not newsworthy. If it happened in December or January. But the second week of October??!! This is the kind of thing you expect to hear about the northern rockies in Idaho or Montana- but in New York? Totally unheard of. Crazy stuff.i do not envy those poor souls who have to shovel all that sloppy wet snow. I hated shoveling snow.

Meanwhile I’m enjoying the steamy rainy season here in the jungles and swamps of western Brazil. The concept of snow here is a world away indeed.

Do Me A Favor… (new animation tutorial!)

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While I admit that I am a no account blow hard, I am a generous no account blow hard. Heheh. So in the spirit of the blind leading the blind into a black hole I present to you another abomination on the surface of the animated planet. Yes, dear readers, I have written another free web tutorial.

“What’s he bloviating about this time?”, you may ask. What indeed! The name of this new tutorial is Do Me a Favor: Favors, Eases & Other Mysteries of Space.

In this episode I get down under the hood of what marks the difference between an ease, a favor, spacing and timing. Have you ever wondered-

  • Do eases or favors affect timing?
  • Do favors or eases affect spacing?
  • If so, how and why?
  • Are eases and favors the same thing?
  • Is timing and spacing the same?
  • Why should I care about this stuff?

All these questions and more are answered (and illustrated with lovely animated grey spheres!) in this new free tutorial.
So if you’ve ever struggled to understand the nature of eases and favors and such, feel free to come and read my new tutorial. Hopefully it won’t further confuse the matter for you. ;)

Enjoy!

Monday, October 09, 2006

Power Centers Tutorial: Now In French!

kLango Animation friend and translator extraordinaire Guy Wallart is at it again. This time he’s taken my Quick Tip Tutorial about Power Centers and translated it into French. The ladies just looooooove when you talk about power centers in French. Indeed.

Anyhow, all you french speaking animator types who want to win with the ladies (and add some zest to your poses at the same time) need to check it out and offer up a toast of fine wine to Guy for his efforts!

Saturday, October 07, 2006

Kiwi!

A cute (if not a little sad) little bit of animated fun from Dony Permedi. It’s nice study in minimalist CG that has some energy & charm. There are some very fun little moments in this. Anyhow, I liked it so now I blog it.


Friday, October 06, 2006

Must Read Material: Design for Animation

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John Kricfalusi’s blog is a place to find strong opinions, offered without apology or flinching. There are times when I don’t always go along with the polarity of his notions and I occasionally find myself not liking the look of some of his work, but you can’t deny the dude’s got passion about cartoons and he’s got loads of skill, knowledge and talent to back it up.

Well today Mr. K. put something up on his blog that is just fantastic stuff. He discusses the lost art of layout compositions that work with the character animation. He rails against the current crop of TV animation style for 2d stuff, but I see the desperate need to apply the principles he outlines in CG animation today. In the larger world of Cg art it is evident that we suffer from a terrible disease known as Detailitis. Symptoms include obsession with digital photos and video reference, an unnatural affinity for normal maps, the overweening attachment to detail as the arbiter of excellence and a slavish dedication or recreating the visual versimilitude of one’s front yard. If you’re a young a designer for animation then you need to go read this. Shoot, if you’re a professional designer for animation then you really need to go read it.
Brilliant stuff.

Now this is cool!

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I don’t remember exactly how, but I came across Bernhard Haux’s nifty website with some neato stuff on it. Anyhow he has this amazing looking tool he developed for CG animation that has me drooling! Click to watch the tech demo reel.
It’s a very cool screen space mesh deformer that lets you sculpt the geometry based on the image plane, not just with deformer nodes in the rig. Think of it like a Photoshop grid deformer that works on the mesh based on camera angle. And it’s animatable, too? Be still my beating heart! He has a great little toony body rig as well, but I am sold on the idea that we need more solutions like this grid deformer thing to go to the next level for making cartoons in CG. I’d gladly pay to have this kind of ability for my studio (if it works well and is simple to use). Any of you Maya geniuses wanna take a whack at cooking up something similar?

Thunderstorms = Power Outage

We had some fun times yesterday! While they don’t have tornadoes here in Brasil, they do have some nasty microburst straight line winds that will do a number on you. Kick over trees, tear down awnings over petrol stations, rip up billboards, knock down power lines, plunge your home and neighborhood into darkness. Fun! But things are coming back online now. It almost felt like Texas there for a bit. Heh.

Monday, October 02, 2006

Mmm. Tasty Pork Flesh!

Update: We have some new links now. You folks killed the first server. Silly kids. Heh.

Friend of the site and VTS subscriber Brecht Debaene shared some recent commercials he’s animated. Yum!

First up…. Geisha swine mushing about fleshy, pink pork.
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One question: Does she use massage oil or bar-b-q sauce?
(click to play video)

Psycho Pig Theater.
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What’s not to be slightly disturbed by? Heheh.
(click to play video)

Nice work. I dig the groove we’ve going on here. Either that or I’m just hungry.

Saturday, September 23, 2006

Arc D’ Triumph Tutorial: Agora Em Portugues!

A big thanks goes out to André Moreira Forni for translating my arcs tutorial into the fluid language of Portuguese. Just you wait and see: Soon all over the lands of Portugal and Brazil we will see men, women, children, dogs, cats, birds and alligators moveing with much better arcs! I predict that the Lula government will declare a national holiday once they learn of this fine work. Be one of the early adopters of the new chic and go check it out!
Or, maybe not. Either way, muito obrigado, Andre’!

Butter!

Excuse me while I beat this drum a little more…

Back when the first CG animated film came out there was a certain kind of limitation to the motion. Things weren’t all super smooth and polished to the level they are now. In fact some folks say that in a few more years that the animation in Toy Story will look very dated, kinda like the Cg version of rubber hose animation. Quaint, but sorely lacking in a certain level of refinement that many presume to be necessary in feature film animation- especially CG. There’s just too many motion artifacts. And artifacts are a cardinal sin in CG. It’s like letting the girl from Kansas see the man behind the curtain. But maybe that’s not such a bad thing.

For me I like stuff that has some edges left on it. Something happens when you smooth it all out, you take the interesting corners and edges off. I think some of the best handrawn animation has that rough feel to it. I am entranced when I see pencil roughs moving. There’s a kind of life to it. Bill Plympton has made a career out of a motion style that is very rough but lively. Certainly stop motion has that edge-filled feel, that handcrafted artistic roughness. Aardman’s short film The Deadline was a fantastic early foray into adapting the stop-mo look into the Cg environment (go check it out and you’ll see what I mean). But is it just me or does today’s CG animation feel like it’s all finely machined to tight tolerances? Smooth. Buttery. Slick. Might we be sanding off the baby with the bathwater here?


Too much slickness can leave an odd taste & feel in your mouth. A little oil on a salad is a good thing. But drinking a glass full of olive oil is nasty. A pat of butter melting on a hot stack of pancakes is heavenly, but eating a stick of butter would make me barf. And I’m feeling like we’re getting a firehose of buttery smooth animation that has all the interesting edges sanded off of it (for safety’s sake?).
My buddy and colleague Mark Behm was recently interviewed on the StrutYourReel.com site. Mark’s an insanely talented & bright chap (fantastic character design and painting, animates like the wind and he can program or write scripts/tools a wee bit too. Like a lot bit.) And I should add in that he is a super cool guy to boot. So of course he should be shot to remove any further threat to our egos. Heh. But Mark was asked this question in his interview.

Q: Each Animator often has their own tips and tricks for polishing their animation. Can you provide one of your tips that you use?

This is definitely not my strong point and I feel that CG seriously overemphasizes it. I’d rather see a shot that’s really got that spark of life, but a bit rough than one that is dull and buttery-smooth. Don’t get me wrong, it’s like leaving it unfinished if it’s not polished, but I think it should be the last thing you worry about.

Having said that, there’s really no way to avoid spending time in the curve editor to get things clean and polished. What I don’t like is when people “clean their curves” without paying attention to what’s happening on screen. I feel that’s kind of missing the point.

I LOVE that answer!! It’s refreshing to see somebody say it. I think right now the technology is driving the bus in CG animation when it comes to motion styles. Something about CG artists (and I include animators, too) has this adverse reaction to seeing anything with the slightest imperfection to it. Check this little illustration out for an example (click to blow it up for a better look)…

roughAndSmooth.jpg

The shape on the left is rough- but bold. You can see some poly edges here and there, some of the arcs and sweeps of the edges have a little awkward swing to them. There are definite corners, and a strong self shadowing line. It is a strong shape that does not equivocate. Sure it could use a little spot cleaning, but I dunno, I think it’s got something going on for a simple little shape. On the right we have the same shape cleaned up to the point where a lot of that life is gone. Yes, it’s the same general shape, but it feels like some vitality has been lost. But the ‘positive’ is that there are no edge artifacts, all the corners are silky smooth, that harder shadow is gone, the intersection with the floor plane is smoothed out. It’s clean, safe, polished, smooth. Dull? In the world of CG this would be chosen as the better result. And to me that’s kinda sad.

In the land of big budget feature animation we either have uber-polished hyper kinetic animation or uber-polished reserved animation mimicing live action. But in the pursuit of the geat Golden Ticket of polish we animators have left the door open for the zombies to eat our brains (and our lunch!). Now we have massaged mo-cap that looks a lot like highly polished CG animation (Monster House’s results don’t look all that different than most of the handkeyed features being done). Give that technology a few more generations to improve (and trust me, it WILL improve) and soon the smart business choice will be “Why hand key in the first place? It looks the same as this cleaned up captured stuff.” Heaven knows audiences won’t know the diff. They’ll just know it’s smoove and buttery. By and large we’re all coming to the same place. Soon there won’t be much of a reason to hand key stuff. The sameness of it all is starting to eat at the foundation of things. Same stories, same designs, same genres, same scenarios, same talking animals/insects, same motion styles, same render look, etc.. How much longer before there’s no discernable difference between the cleaned up mo-cap of the next Monster House and the hand keyed polished slickness of every other feature being made? I mean if all we’re doing is re-creating a bunch of “man in a suit” motion, what’s the point here? Are we losing our cartoon soul? Is our obsession with polish the smoking gun? Somebody needs to explore a bit and find a way to make animation fun to watch again. It’s very rare that the motion or the poses or the facial distortions of a character in an animated film makes me smile anymore. I think it’s all just too polished to be all that interesting. Maybe somebody is doing something right now that will shut me up and blow my socks off. I sure hope so!

That pseudo Aardman style of Flushed Away looks refreshing. Some have mentioned that Chicken Little had a fun style at times as well. Madagascar took a good kick at the can. Parts of Ice Age 2 were nifty to see moving. But I dunno… there are ways in which all of these efforts, though brave and appreciated- aren’t venturing very far off the well trodden path we’re on now. Are these small attempts going to be enough? If we want to keep animating feature films in 6 or 7 years and not just doing clean up on capture data then I think we need more varied motion style voices to keep the zombies at bay. Call me crazy, but I think somebody needs to make an unabashed, unflinching, full out cartoon. Crazy motion- dare I say physically impossible motion, impossible acting ideas, insane concepts. We need it.

Gosh, I’m starting to sound like John K.

OK, fire up those flame throwers. I’m ready. :)

Friday, September 22, 2006

I dare you to watch this and not smile.



You know what I think? I think that animation needs to be fun to watch. And if it’s not meant to be fun (John Canemaker’s recent short film is a great case in point) then it had better darn well be interesting, arresting, grab you by the shirt lapels kind of good. But for entertainment animation I think we need to make it fun. And this Pocoyo stuff, my dear friends, is pure fun on a stick. So what if it’s “limited” animation? It has energy, it is imaginative in it’s own charming way. Sure the story is simplistic for pre-schoolers, but dang! It’s fun to watch!

I watched a section of animation for Song of the South that Thad K. posted on his blog. Man, that was fun to watch. Fun energy to the animation. Almost kinda Looney Tunes-ish for a Disney film. Then I thought of animation today and I realized- sadly we don’t see anything with this much strength and imagination being done. I can’t help but wonder: Is the whole business just making boring animation these days? When did animation become all about mimicing live action movies? When did we lose the fun? Why are we trading the fun of animation for the re-enactment of dramatic live action films? When the bulk of hand keyed CG animation gets to the point where stylistically it looks nearly indistinguishable from the cleaned up ‘performance capture’ of something like Monster House (and it’s almost there I think), the inevitable question will arise: why animate it at all? Why not just do what Zemeckis has done, capture it and clean it? If truly it turns out to be that mimicing live action acting is the end game of animation accomplishment- Why not indeed?

Here’s something else that looks like it could be fun…

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But I can’t help thinking that if Dr. Suess is handled with the same “shoot it on 1’s and slather on the buttery smooth highly polished f-curve CG sugar” that it might not fit the Suess gestalt. If there’s anything a Dr. Suess bit of animation needs it would be this: Make it fun to watch! Dr. Suess is so fun, whimsical and lyrical to read, so the animation needs to be the same. So please, make it fun. Don’t try to make an animated version of Good Will Hunting. I only ask because I care.

Meanwhile, I have hopes that Flushed Away will capture some animation magic in a bottle. At least in an Aardman stop-motion sort of way.

Tuesday, September 19, 2006

New Free Web Tutorial: Breakdowns Can Be Such a Drag

Hey Kids,

I have released a new web tutorial relating to the troubling topic of how to build in proper overlap and drag in your animation. Here’s some excerpts:

A number of years ago I wrote my Pose to Pose- Organized Keyframe tutorial. In it I advocate a method of acheiving overlap and drag on objects that- at the time- I thought yielded decent results in a quick and easy fashion. In the ensuing years I have come to change my opinion about the merits of such a workflow. In this follow up article I hope to point out the problems with my earlier ideas and propose a better solution to the challenge of creating great overlapping action and drag in your animation. So think of this as a self repudiation of my earlier ideas. As I grow as an animator I feel it’s my responsibility to correct my own mistakes. So follow along as I trash my own theories!…

… One last caveat. This way of working does require a little something extra. Namely, it requires that we actually know what we’re doing. I can already hear the cries of lament: “Hey, no fair! You suck, Lango!” Yes, sad as it may be, we have to grow up and learn how to animate if we want to work this way. But that’s a good thing. I mean, think about it. This is the only way you could do this for over 80 years. The only way. Generations of animators have come before us. They learned this. They eventually learned to animate. Let’s not be content to be merely talented discoverers of happy accidents, but really, truly know how to animate.

Anyhow check it out. Hopefully you find it helpful and you learn some old school ninja tricks that make your animation better. You VTS19 viewers can rest happy knowing that this is the new free web tutorial that i mentioned in this month’s video. Huzzah!

Monday, September 18, 2006

VTS19 coming later today…

I still have 18 hours before the day officially ends here. I’m not late until then. ;o)

Update: Well, my part was done on time. But Brasil Telecom is doing their best to keep this from you with their rather spotty connection status. But we shall not be deterred! ‘Ere before dawn’s pure light lands softly upon the land we shall gain victory! (even if we don’t gain any sleep.)

Saturday, September 16, 2006

Principles for Lipsync Animation: Ahora en Español!

Thanks are in order for Victor Escardo and his efforts to bring my article on lipsync animation into Spanish. Check it out. In his email to me Victor states….

The spanish language is the second language most speak in the world, but is not in the Internet. And this is because Spanish speakers are in the third world (Specially central and South America). Now is the second language in USA. So I hope with this and other future translation of your materials we are helping to end the digital gap to spanish speaking people.

Right on, brother! So better lipsync power to the spanish speaking people. :)

Saturday, September 09, 2006

Viral marketing study

This 28 page study of the effectiveness of online recommendation based viral marketing strategies is a pretty dry and technical read. Yet it is illuminating in a sort of hypnotic fashion. Here are what I found to be the highlights of the study’s findings…

    1. Viral marketing via the internet recommendation system is not as effective as originally imagined.
    2. Smaller, tighter niche groups are better fits for viral marketing than broad general market consumer groups.
    3. Received recommendations have a personal saturation point after which the probability of success declines. (too many rec’s result in a resistance behavior)
    4. The vast majority of recommendation networks are extremely shallow (those who bought on a rec rarely ever then reccommended the item to another third party).
    5. The more two people exchanged recommendations, the less effective those recommendations were at initiating a buying action. (this breaks several conventional wisdom models. oops.)
    6. If you had an anime DVD that caught on in the recommendation game you pretty much printed money.
      Here is the final sentence of the study authors…

      Finally, we presented a model which shows that smaller and more tightly knit groups tend to be more conducive to viral marketing. So despite the relative ineffectiveness of the viral marketing program in general, we found a number of new insights which we hope will have general applicability to marketing strategies and to future models of viral information spread.

      What does this mean to the ever hopeful independent animator? I have my opinions, but I figure why not open it up for discussion in the comments? So, fire away!

Animation Arcs Tutorial now in Korean

A big thanks to Korean choi Kyu-bo for taking the time to translate my Arcs D’ Triumph tutorial about animating good arcs. You can find his fine translation here. So all you kids on the peninsula go check it out. You know, if we’re not careful soon we’ll have the whole library in korean.

Korea, hmm? Do you think I have what it takes to be the Korean David Hasselhoff? The world wants to know.

On a somewhat related note: I do have another free animation tutorial almost ready for the site. It’s been a while since I’ve made a freebie, so I figured I was due. I hope to have it ready by the end of next week. Who says I don’t love you?